// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RigVMModel/RigVMSchema.h" #include "ControlRigSchema.generated.h" UCLASS(BlueprintType) class CONTROLRIGDEVELOPER_API UControlRigSchema : public URigVMSchema { GENERATED_UCLASS_BODY() public: virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override; virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override; };