25 lines
562 B
C++
25 lines
562 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimationGraph.h"
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#include "AnimationBlendStackGraph.generated.h"
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class UObject;
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/** Animation graph used for blend stacks.
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* The result node is the root of the blend graph.
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* The input node is dynamically linked to the blend stack's sample pose.
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*/
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UCLASS(MinimalAPI)
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class UAnimationBlendStackGraph : public UAnimationGraph
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{
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GENERATED_BODY()
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public:
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// Result node within the state's animation graph
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UPROPERTY()
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TObjectPtr<class UAnimGraphNode_Root> ResultNode = nullptr;
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};
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