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UnrealEngine/Engine/Plugins/Animation/BlendStack/Source/Editor/Public/AnimationBlendStackGraph.h
2025-05-18 13:04:45 +08:00

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562 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationGraph.h"
#include "AnimationBlendStackGraph.generated.h"
class UObject;
/** Animation graph used for blend stacks.
* The result node is the root of the blend graph.
* The input node is dynamically linked to the blend stack's sample pose.
*/
UCLASS(MinimalAPI)
class UAnimationBlendStackGraph : public UAnimationGraph
{
GENERATED_BODY()
public:
// Result node within the state's animation graph
UPROPERTY()
TObjectPtr<class UAnimGraphNode_Root> ResultNode = nullptr;
};