// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationGraph.h" #include "AnimationBlendStackGraph.generated.h" class UObject; /** Animation graph used for blend stacks. * The result node is the root of the blend graph. * The input node is dynamically linked to the blend stack's sample pose. */ UCLASS(MinimalAPI) class UAnimationBlendStackGraph : public UAnimationGraph { GENERATED_BODY() public: // Result node within the state's animation graph UPROPERTY() TObjectPtr ResultNode = nullptr; };