Files
UnrealEngine/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h
2025-05-18 13:04:45 +08:00

20 lines
501 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// Copyright 2021 Nicholas Frechette. All Rights Reserved.
#include "Commandlets/Commandlet.h"
#include "ACLDatabaseBuildCommandlet.generated.h"
/*
* This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date.
*/
UCLASS()
class UACLDatabaseBuildCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
virtual int32 Main(const FString& Params) override;
};