20 lines
501 B
C++
20 lines
501 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Copyright 2021 Nicholas Frechette. All Rights Reserved.
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#include "Commandlets/Commandlet.h"
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#include "ACLDatabaseBuildCommandlet.generated.h"
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/*
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* This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date.
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*/
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UCLASS()
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class UACLDatabaseBuildCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual int32 Main(const FString& Params) override;
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};
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