// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // Copyright 2021 Nicholas Frechette. All Rights Reserved. #include "Commandlets/Commandlet.h" #include "ACLDatabaseBuildCommandlet.generated.h" /* * This commandlet is used to update instances of UAnimationCompressionLibraryDatabase to ensure their mapping is up-to-date. */ UCLASS() class UACLDatabaseBuildCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: virtual int32 Main(const FString& Params) override; };