20 lines
624 B
C++
20 lines
624 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EngineDefines.h"
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class UObject;
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struct FMassEntityHandle;
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struct FMassMoveTargetFragment;
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struct FMassNavMeshShortPathFragment;
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namespace UE::MassNavigation
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{
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MASSNAVMESHNAVIGATION_API bool ActivateActionStand(
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const UObject* Requester, const FMassEntityHandle Entity, const float DesiredSpeed, FMassMoveTargetFragment& InOutMoveTarget, FMassNavMeshShortPathFragment& OutShortPath);
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MASSNAVMESHNAVIGATION_API bool ActivateActionAnimate(
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const UObject* Requester, const FMassEntityHandle Entity, FMassMoveTargetFragment& MoveTarget);
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};
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