// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EngineDefines.h" class UObject; struct FMassEntityHandle; struct FMassMoveTargetFragment; struct FMassNavMeshShortPathFragment; namespace UE::MassNavigation { MASSNAVMESHNAVIGATION_API bool ActivateActionStand( const UObject* Requester, const FMassEntityHandle Entity, const float DesiredSpeed, FMassMoveTargetFragment& InOutMoveTarget, FMassNavMeshShortPathFragment& OutShortPath); MASSNAVMESHNAVIGATION_API bool ActivateActionAnimate( const UObject* Requester, const FMassEntityHandle Entity, FMassMoveTargetFragment& MoveTarget); };