Files
UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAITestSuite/MassAITestSuite.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class MassAITestSuite : ModuleRules
{
public MassAITestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"AITestSuite",
"MassActors",
"MassAIBehavior",
"MassCommon",
"MassNavigation",
"MassAIReplication",
"MassSmartObjects",
"MassSpawner",
"MassRepresentation"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
// ... add any modules that your module loads dynamically here ...
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}