// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class MassAITestSuite : ModuleRules { public MassAITestSuite(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "AITestSuite", "MassActors", "MassAIBehavior", "MassCommon", "MassNavigation", "MassAIReplication", "MassSmartObjects", "MassSpawner", "MassRepresentation" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } } }