55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassAIBehavior : ModuleRules
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{
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public MassAIBehavior(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AIModule"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MassEntity",
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"Core",
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"CoreUObject",
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"Engine",
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"DeveloperSettings",
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"GameplayTags",
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"MassActors",
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"MassCommon",
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"MassLOD",
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"MassMovement",
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"MassNavigation",
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"MassNavMeshNavigation",
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"MassZoneGraphNavigation",
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"MassRepresentation",
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"MassSignals",
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"MassSmartObjects",
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"MassSpawner",
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"MassSimulation",
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"NavigationSystem",
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"SmartObjectsModule",
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"StateTreeModule",
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"ZoneGraph",
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"ZoneGraphAnnotations",
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"MassGameplayExternalTraits",
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"NavCorridor"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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}
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