// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassAIBehavior : ModuleRules { public MassAIBehavior(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PrivateIncludePathModuleNames.AddRange( new string[] { "AIModule" } ); PublicDependencyModuleNames.AddRange( new string[] { "MassEntity", "Core", "CoreUObject", "Engine", "DeveloperSettings", "GameplayTags", "MassActors", "MassCommon", "MassLOD", "MassMovement", "MassNavigation", "MassNavMeshNavigation", "MassZoneGraphNavigation", "MassRepresentation", "MassSignals", "MassSmartObjects", "MassSpawner", "MassSimulation", "NavigationSystem", "SmartObjectsModule", "StateTreeModule", "ZoneGraph", "ZoneGraphAnnotations", "MassGameplayExternalTraits", "NavCorridor" } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }