Files
UnrealEngine/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Paper2DEditor.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
956 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Paper2DEditor : ModuleRules
{
public Paper2DEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"AssetTools",
"Slate",
"SlateCore",
"Engine",
"InputCore",
"ImageCore",
"EditorFramework",
"UnrealEd", // for AssetEditorSubsystem
"KismetWidgets",
"Kismet", // for FWorkflowCentricApplication
"PropertyEditor",
"RenderCore",
"Paper2D",
"ContentBrowser",
"WorkspaceMenuStructure",
"MeshPaint",
"EditorWidgets",
"Projects",
"NavigationSystem",
"ToolMenus",
"ToolWidgets"
});
PublicDependencyModuleNames.AddRange(
new string[] {
"Json",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"LevelEditor"
});
}
}