49 lines
956 B
C#
49 lines
956 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Paper2DEditor : ModuleRules
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{
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public Paper2DEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"AssetTools",
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"Slate",
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"SlateCore",
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"Engine",
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"InputCore",
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"ImageCore",
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"EditorFramework",
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"UnrealEd", // for AssetEditorSubsystem
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"KismetWidgets",
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"Kismet", // for FWorkflowCentricApplication
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"PropertyEditor",
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"RenderCore",
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"Paper2D",
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"ContentBrowser",
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"WorkspaceMenuStructure",
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"MeshPaint",
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"EditorWidgets",
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"Projects",
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"NavigationSystem",
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"ToolMenus",
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"ToolWidgets"
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Json",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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"LevelEditor"
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});
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}
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}
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