// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Paper2DEditor : ModuleRules { public Paper2DEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "AssetTools", "Slate", "SlateCore", "Engine", "InputCore", "ImageCore", "EditorFramework", "UnrealEd", // for AssetEditorSubsystem "KismetWidgets", "Kismet", // for FWorkflowCentricApplication "PropertyEditor", "RenderCore", "Paper2D", "ContentBrowser", "WorkspaceMenuStructure", "MeshPaint", "EditorWidgets", "Projects", "NavigationSystem", "ToolMenus", "ToolWidgets" }); PublicDependencyModuleNames.AddRange( new string[] { "Json", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", "LevelEditor" }); } }