20 lines
544 B
C++
20 lines
544 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PaperSpriteThumbnailRenderer.h"
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#include "PaperFlipbookThumbnailRenderer.generated.h"
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class FCanvas;
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class FRenderTarget;
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UCLASS()
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class UPaperFlipbookThumbnailRenderer : public UPaperSpriteThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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// UThumbnailRenderer interface
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virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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// End of UThumbnailRenderer interface
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};
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