// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PaperSpriteThumbnailRenderer.h" #include "PaperFlipbookThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS() class UPaperFlipbookThumbnailRenderer : public UPaperSpriteThumbnailRenderer { GENERATED_UCLASS_BODY() // UThumbnailRenderer interface virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End of UThumbnailRenderer interface };