26 lines
636 B
C++
26 lines
636 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VisionOSRuntimeSettings.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogVisionOSRuntimeSettings);
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UVisionOSRuntimeSettings::UVisionOSRuntimeSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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#if WITH_EDITOR
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void UVisionOSRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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}
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void UVisionOSRuntimeSettings::PostInitProperties()
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{
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Super::PostInitProperties();
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}
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#endif // WITH_EDITOR
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IMPLEMENT_MODULE(FDefaultModuleImpl, VisionOSRuntimeSettings);
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