// Copyright Epic Games, Inc. All Rights Reserved. #include "VisionOSRuntimeSettings.h" #include "Misc/ConfigCacheIni.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogVisionOSRuntimeSettings); UVisionOSRuntimeSettings::UVisionOSRuntimeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } #if WITH_EDITOR void UVisionOSRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { } void UVisionOSRuntimeSettings::PostInitProperties() { Super::PostInitProperties(); } #endif // WITH_EDITOR IMPLEMENT_MODULE(FDefaultModuleImpl, VisionOSRuntimeSettings);