Files
UnrealEngine/Engine/Platforms/VisionOS/Source/Runtime/OodleDataCompression/OodleDataCompression_VisionOS.Build.cs
2025-05-18 13:04:45 +08:00

16 lines
545 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class OodleDataCompression_VisionOS : OodleDataCompression
{
string LibExt { get { return Target.Architecture == UnrealArch.IOSSimulator ? ".sim.a" : ".a"; } }
protected override string ReleaseLibraryName { get { return "liboo2corevisionos" + LibExt; } }
protected override string DebugLibraryName { get { return "liboo2corevisionos_dbg" + LibExt; } }
public OodleDataCompression_VisionOS(ReadOnlyTargetRules Target) : base(Target)
{
}
}