// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class OodleDataCompression_VisionOS : OodleDataCompression { string LibExt { get { return Target.Architecture == UnrealArch.IOSSimulator ? ".sim.a" : ".a"; } } protected override string ReleaseLibraryName { get { return "liboo2corevisionos" + LibExt; } } protected override string DebugLibraryName { get { return "liboo2corevisionos_dbg" + LibExt; } } public OodleDataCompression_VisionOS(ReadOnlyTargetRules Target) : base(Target) { } }