30 lines
1.7 KiB
INI
30 lines
1.7 KiB
INI
; These rules are applied in order, the first rule that applies per file is taken and no others are evaluated
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; [SectionName]
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; bOverrideChunkManifest=false ; If true this allows overriding assignments from the cooker
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; bExcludeFromPaks=false ; If true this removes entirely, cannot coexist with overridepaks
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; OverridePaks="pakchunk1" ; If set this will override pak list, comma separated
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; Platforms="iOS,Android" ; If set this rule will only apply to these platforms
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; Targets="Shipping,Test" ; If set this rule will only apply to these configurations
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; bOnlyChunkedBuilds=true ; If set this rule will only apply to chunked builds
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; bOnlyNonChunkedBuilds=true ; If set this rule will only apply to non-chunked builds
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; +Files=".../*FileMask*.*" ; List of file masks to apply to, using the C# FileFilter class
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; A section listed in this section will not be treated as a rule, and will be ignored
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[SectionsWithoutRules]
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+Section=SectionsWithoutRules
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+Section=SectionsToSave
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[ExcludeContentForMobile]
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; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs
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; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added
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; To remove this rule, use !Files to clear the list of file paths
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Platforms="Android,iOS,tvOS"
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bExcludeFromPaks=true
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bOverrideChunkManifest=true
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+Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"
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+Files=".../Engine/Content/EngineMaterials/DefaultCalibrationColor.*"
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+Files=".../Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.*"
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+Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.*"
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+Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.*"
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