; These rules are applied in order, the first rule that applies per file is taken and no others are evaluated ; [SectionName] ; bOverrideChunkManifest=false ; If true this allows overriding assignments from the cooker ; bExcludeFromPaks=false ; If true this removes entirely, cannot coexist with overridepaks ; OverridePaks="pakchunk1" ; If set this will override pak list, comma separated ; Platforms="iOS,Android" ; If set this rule will only apply to these platforms ; Targets="Shipping,Test" ; If set this rule will only apply to these configurations ; bOnlyChunkedBuilds=true ; If set this rule will only apply to chunked builds ; bOnlyNonChunkedBuilds=true ; If set this rule will only apply to non-chunked builds ; +Files=".../*FileMask*.*" ; List of file masks to apply to, using the C# FileFilter class ; A section listed in this section will not be treated as a rule, and will be ignored [SectionsWithoutRules] +Section=SectionsWithoutRules +Section=SectionsToSave [ExcludeContentForMobile] ; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs ; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added ; To remove this rule, use !Files to clear the list of file paths Platforms="Android,iOS,tvOS" bExcludeFromPaks=true bOverrideChunkManifest=true +Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*" +Files=".../Engine/Content/EngineMaterials/DefaultCalibrationColor.*" +Files=".../Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.*" +Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.*" +Files=".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.*"