1010 lines
46 KiB
INI
1010 lines
46 KiB
INI
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; -------------------------------------------------------------------------------------------------
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; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior!
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;
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; This .ini file contains the defaults for many editor and engine "preferences". These preferences
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; are saved to an EditorPerProjectUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
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;
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; If you change the default for a preference in here, that change will *NOT* automatically
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; propagate to users who already have saved preferences. The idea is that we must preserve
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; their existing settings and never want to clobber entries in that file.
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;
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; If you add a new preference, the new key and value *WILL* be propagated to the user's
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; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in
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; any missing keys and values that are present in these defaults.
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;
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; One easy technique for forcing a "reset" of an already-existing preference is to simply
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; rename the variable for that preference. The config system will treat it as a newly-added
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; key and will propagate the change to existing users' preferences.
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; -------------------------------------------------------------------------------------------------
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[/Script/UnrealEd.EditorPerProjectUserSettings]
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bEnableOutputLogClearOnPIE=False
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; True if WASD keys should be remapped to flight controls while the right mouse button is held down
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AllowFlightCameraToRemapKeys=True
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;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
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bSuppressFullyLoadPrompt=True
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; True if user should be allowed to select translucent objects in perspective viewports
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; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
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bAllowSelectTranslucent=True
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; True if we should move actors to their appropriate grid volume levels immediately after most operations
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bUpdateActorsInGridLevelsImmediately=False
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; True if the memory/size data is displayed in the slate level browser
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bDisplayMemorySizeDataInLevelBrowser=False
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; True if we should automatically reimport animset assets when a change to source content is detected
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bAutoReimportAnimSets=False
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; Property Matrix
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
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; Blueprint Editor SCS Editor settings
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bSCSEditorShowGrid=true
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; Import
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bKeepFbxNamespace=False
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bShowImportDialogAtReimport=False
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; Export
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bKeepAttachHierarchy=true
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; UAT
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bGetAttentionOnUATCompletion=True
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; Misc
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HoverHighlightIntensity=0.000000
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bDisplayUIExtensionPoints=False
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bUseCurvesForDistributions=False
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bAutoloadCheckedOutPackages=False
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bAutomaticallyHotReloadNewClasses=True
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bDisplayEngineVersionInBadge=False
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[/Script/UnrealEd.FbxExportOption]
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FbxExportCompatibility=FBX_2013
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bASCII=false
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bForceFrontXAxis=false
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LevelOfDetail=True
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bExportMorphTargets=True
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Collision=True
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VertexColor=true
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MapSkeletalMotionToRoot=False
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[/Script/UnrealEd.EditorStyleSettings]
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; Whether to enable the Editor UI Layout configuration tools for the user
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bEnableUserEditorLayoutManagement=True
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; Applies a color vision deficiency filter to the entire editor
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ColorVisionDeficiencyPreviewType=NormalVision
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ColorVisionDeficiencySeverity=3
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; Default axis colors
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XAxisColor=(R=0.594,G=0.0197,B=0.0,A=1.0)
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YAxisColor=(R=0.1349,G=0.3959,B=0.0,A=1.0)
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ZAxisColor=(R=0.0251,G=0.207,B=0.85,A=1.0)
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; If true, all toolbars will use small icons without labels
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bUseSmallToolBarIcons=False
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;If true, Variables names in the script editor are displayed in a sanitized format
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bShowFriendlyNames=True
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;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
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bExpandConfigurationMenus=False
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;If true, the Project section of the File menu will be shown
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bShowProjectMenus=True
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bShowLaunchMenus=True
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bShowAllAdvancedDetails=False
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; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging.
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bShowHiddenPropertiesWhilePlaying=False
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[/Script/OutputLog.OutputLogSettings]
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LogBackgroundColor=(R=0.015996,G=0.015996,B=0.015996,A=1.000000)
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LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
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LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
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LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
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LogWarningColor=(R=0.921875,G=0.691406,B=0.000000,A=1.000000)
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LogErrorColor=(R=1.000000,G=0.052083,B=0.060957,A=1.000000)
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LogFontSize=9
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[/Script/Levels.LevelBrowserSettings]
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; True if the actor count is displayed in the slate level browser
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bDisplayActorCount=True
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bDisplayLightmassSize=False
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bDisplayFileSize=False
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; True if Level Paths are displayed in the slate level browser
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bDisplayPaths=False
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bDisplayEditorOffset=False
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[/Script/SceneOutliner.ActorBrowsingModeSettings]
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; True when the Scene Outliner is hiding temporary/run-time Actors
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bHideTemporaryActors=False
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; True when the Scene Outliner is showing only Actors that exist in the current level
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bShowOnlyActorsInCurrentLevel=False
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; Scene Outliner Settings
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bShowOnlySelectedActors=False
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; Hide actor components
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bHideActorComponents=True
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; Hide level instance hierarchy
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bHideLevelInstanceHierarchy=False
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[/Script/UnrealEd.ClassViewerSettings]
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; Whether or not to display the hidden classes
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DisplayInternalClasses=False
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; How to filter the developer folder classes
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DeveloperFolderType=CVDT_CurrentUser
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[/Script/UnrealEd.SkeletalMeshEditorSettings]
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; Persona viewport default settings
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AnimPreviewFloorColor=(B=6,G=24,R=43,A=255)
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AnimPreviewSkyColor=(B=250,G=196,R=178,A=255)
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AnimPreviewSkyBrightness=0.250000
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AnimPreviewLightBrightness=1.000000
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AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
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AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255)
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[/Script/UnrealEd.EditorExperimentalSettings]
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; Epic Labs
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bWorldBrowser=False
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bBreakOnExceptions=False
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bToolbarCustomization=False
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bBehaviorTreeEditor=False
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bEnableFindAndReplaceReferences =False
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bExampleLayersAndBlends = True
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bEnableProjectLauncherExtensions=True
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; Enabled by default now
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bEnableAsyncTextureCompilation=True
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bEnableAsyncStaticMeshCompilation=True
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bEnableAsyncSkinnedAssetCompilation=True
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bEnableAsyncSoundWaveCompilation=True
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bEnableAsyncGroomBindingCompilation=True
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; Cooking in the editor is disabled by default now; WorldPartition does not yet support it and we want to deprecate the mode in the future to reduce the number of code flows that have to be supported
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bDisableCookInEditor=true
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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; True if we should automatically load a default level at start up
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LoadLevelAtStartup=ProjectDefault
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; True if we should automatically reimport textures when a change to source content is detected
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bAutoReimportTextures=False
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bAutoReimportCSV=False
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; Whether to mark blueprints dirty if they are automatically migrated during loads
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bDirtyMigratedBlueprints=False
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; Whether to automatically save after a time interval
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bAutoSaveEnable=True
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; Whether to automatically save maps during an autosave
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bAutoSaveMaps=True
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; Whether to automatically save content packages during an autosave
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bAutoSaveContent=True
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; The time interval after which to save
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AutoSaveTimeMinutes=10
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; The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger.
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AutoSaveInteractionDelayInSeconds=15
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; The number of seconds warning before an autosave
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AutoSaveWarningInSeconds=10
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; Add the game directory by default
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+AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
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; Whether to automatically prompt for SCC checkout on asset modification
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bPromptForCheckoutOnAssetModification=False
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; Source control
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bSCCAutoAddNewFiles=True
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; Tool to use for diffing text
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TextDiffToolPath=(FilePath="p4merge.exe")
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[/Script/UnrealEd.LevelEditorMiscSettings]
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; Auto apply lighting after it has been built
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bAutoApplyLightingEnable=true
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; If true, BSP will auto-update
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bBSPAutoUpdate=True
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; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices
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bAutoMoveBSPPivotOffset=False
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; If true, Navigation will auto-update
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bNavigationAutoUpdate=True
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; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
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bReplaceRespectsScale=True
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; If false, references are not checked on delete.
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bCheckReferencesOnDelete=True
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; If true audio will continue to play when the editor does not have focus
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bAllowBackgroundAudio=False
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; If true audio will be enabled in the editor. Does not affect PIE
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bEnableRealTimeAudio=False
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; Volume level for the editor
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EditorVolumeLevel=1.0
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; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
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bEnableEditorSounds=True
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; The default level streaming class to use when adding new streaming levels
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DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingDynamic'
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[/Script/UnrealEd.LevelEditorPlaySettings]
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PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
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EnableGameSound=True
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NewWindowWidth=1280
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NewWindowHeight=720
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CenterNewWindow=False
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StandaloneWindowWidth=1280
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StandaloneWindowHeight=720
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CenterStandaloneWindow=True
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ShowMouseControlLabel=True
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AutoRecompileBlueprints=True
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ShouldMinimizeEditorOnVRPIE=True
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; True if Play In Editor should only load currently-visible levels in PIE
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bOnlyLoadVisibleLevelsInPIE=False
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LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
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LastExecutedPlayModeType=PlayMode_InViewPort
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LastExecutedLaunchModeType=LaunchMode_OnDevice
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LastExecutedLaunchPlatform=
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; common screen resolutions for laptops
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+LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true)
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; common screen resolutions for desktop monitors
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+MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=true)
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; common screen resolutions for mobile phones
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+PhoneScreenResolutions=(Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=true,ProfileName="iPhone5S")
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+PhoneScreenResolutions=(Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6")
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+PhoneScreenResolutions=(Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6S")
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+PhoneScreenResolutions=(Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6SPlus")
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+PhoneScreenResolutions=(Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7")
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+PhoneScreenResolutions=(Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8")
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+PhoneScreenResolutions=(Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8Plus")
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+PhoneScreenResolutions=(Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=true,ProfileName="iPhoneX")
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+PhoneScreenResolutions=(Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXS")
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+PhoneScreenResolutions=(Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXSMax")
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+PhoneScreenResolutions=(Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXR")
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+PhoneScreenResolutions=(Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Low")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_T7xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G71")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno5xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx")
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+PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76")
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+PhoneScreenResolutions=(Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 2",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 3",Width=1080,Height=2160,AspectRatio="18:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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+PhoneScreenResolutions=(Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid")
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; common screen resolutions for tablet devices
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro3_129")
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro2_129")
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+TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=true,ProfileName="iPadPro11")
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+TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro105")
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+TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro129")
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+TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro97")
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+TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad6")
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+TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad5")
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+TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir3")
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+TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir2")
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+TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini5")
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+TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini4")
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+TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true)
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+TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=true)
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; common screen resolutions for television sets
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+TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=true)
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+TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=true)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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; Use WASD flight camera controls by default
|
|
FlightCameraControlType=WASD_RMBOnly
|
|
; Ignore Ctrl key by default in the landscape/foliage editors
|
|
LandscapeEditorControlType=IgnoreCtrl
|
|
FoliageEditorControlType=IgnoreCtrl
|
|
; If true, moves the canvas and shows the mouse. If false, uses original camera movement
|
|
bPanMovesCanvas=True
|
|
; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
|
|
bCenterZoomAroundCursor=True
|
|
bAllowTranslateRotateZWidget=False
|
|
; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
|
|
bClickBSPSelectsBrush=True
|
|
;Mouse speed when dragging in viewport
|
|
CameraSpeed=4
|
|
;Scalar applied to perspective camera movement to increase movement range
|
|
CameraSpeedScalar=1.0f
|
|
;Mouse speed when using middle mouse scroll in viewport
|
|
MouseScrollCameraSpeed=5
|
|
MouseSensitivty=.2f
|
|
bInvertMouseLookYAxis=False
|
|
bInvertOrbitYAxis=False
|
|
bInvertMiddleMousePan=False
|
|
bInvertRightMouseDollyYAxis=False
|
|
; Whether to use mouse position as direct widget position
|
|
bUseAbsoluteTranslation=True
|
|
bLevelStreamingVolumePrevis=False
|
|
bUseUE3OrbitControls=False
|
|
bUseDistanceScaledCameraSpeed=False
|
|
bOrbitCameraAroundSelection=False
|
|
;Scroll gesture direction
|
|
ScrollGestureDirectionFor3DViewports=UseSystemSetting
|
|
ScrollGestureDirectionForOrthoViewports=UseSystemSetting
|
|
|
|
bUsePowerOf2SnapSize=False
|
|
|
|
; Enables joystick-based camera movement in 3D level editing viewports
|
|
bLevelEditorJoystickControls=True
|
|
|
|
.DecimalGridSizes=1
|
|
.DecimalGridSizes=5
|
|
.DecimalGridSizes=10
|
|
.DecimalGridSizes=50
|
|
.DecimalGridSizes=100
|
|
.DecimalGridSizes=500
|
|
.DecimalGridSizes=1000
|
|
.DecimalGridSizes=5000
|
|
.DecimalGridSizes=10000
|
|
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
.DecimalGridIntervals=5.000000
|
|
.DecimalGridIntervals=10.000000
|
|
|
|
.Pow2GridSizes=1
|
|
.Pow2GridSizes=2
|
|
.Pow2GridSizes=4
|
|
.Pow2GridSizes=8
|
|
.Pow2GridSizes=16
|
|
.Pow2GridSizes=32
|
|
.Pow2GridSizes=64
|
|
.Pow2GridSizes=128
|
|
.Pow2GridSizes=256
|
|
.Pow2GridSizes=512
|
|
.Pow2GridSizes=1024
|
|
.Pow2GridSizes=2048
|
|
.Pow2GridSizes=4096
|
|
.Pow2GridSizes=8192
|
|
.Pow2GridIntervals=8
|
|
|
|
.CommonRotGridSizes=5
|
|
.CommonRotGridSizes=10
|
|
.CommonRotGridSizes=15
|
|
.CommonRotGridSizes=30
|
|
.CommonRotGridSizes=45
|
|
.CommonRotGridSizes=60
|
|
.CommonRotGridSizes=90
|
|
.CommonRotGridSizes=120
|
|
.DivisionsOf360RotGridSizes=2.8125
|
|
.DivisionsOf360RotGridSizes=5.625
|
|
.DivisionsOf360RotGridSizes=11.25
|
|
.DivisionsOf360RotGridSizes=22.5
|
|
|
|
.ScalingGridSizes=10
|
|
.ScalingGridSizes=1
|
|
.ScalingGridSizes=0.5
|
|
.ScalingGridSizes=0.25
|
|
.ScalingGridSizes=0.125
|
|
.ScalingGridSizes=0.1
|
|
.ScalingGridSizes=0.0625
|
|
.ScalingGridSizes=0.03125
|
|
|
|
GridEnabled=True
|
|
RotGridEnabled=True
|
|
SnapScaleEnabled=True
|
|
bSnapNewObjectsToFloor=True
|
|
; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
|
|
bUsePercentageBasedScaling=False
|
|
; If true actor snap will be enabled in the editor
|
|
bEnableActorSnap=False
|
|
; Actor snap scale for the editor
|
|
ActorSnapScale=1.0
|
|
; Actor snap distance setting for the editor
|
|
ActorSnapDistance=100.0
|
|
bSnapVertices=False
|
|
SnapDistance=10.000000
|
|
CurrentPosGridSize=2
|
|
CurrentRotGridSize=1
|
|
CurrentScalingGridSize=3
|
|
CurrentRotGridMode=GridMode_Common
|
|
|
|
;default to maintaining fov along y-axis
|
|
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
|
|
; Enables real-time hover feedback when mousing over objects in editor viewports
|
|
bEnableViewportHoverFeedback=False
|
|
; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
|
|
bHighlightWithBrackets=False
|
|
; If true all orthographic viewports are linked to the same position and move together
|
|
bUseLinkedOrthographicViewports=True
|
|
; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
|
|
bStrictBoxSelection=False
|
|
; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected
|
|
bTransparentBoxSelection=False
|
|
; If enabled, selected objects will have an outline around them
|
|
bUseSelectionOutline=True
|
|
; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
|
|
SelectionHighlightIntensity=0.0
|
|
; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
|
|
BSPSelectionHighlightIntensity=0.2
|
|
; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
|
|
bEnableViewportCameraToUpdateFromPIV=True
|
|
; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
|
|
bPreviewSelectedCameras=True
|
|
; Affects the size of 'picture in picture' previews if they are enabled
|
|
CameraPreviewSize=5.0
|
|
; This distance is used to place actors which are dropped on nothing in the viewport
|
|
BackgroundDropDistance=768
|
|
; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
|
|
bSaveSimpleStats=False
|
|
|
|
|
|
[ColorPickerUI]
|
|
bAdvancedSectionExpanded=False
|
|
bSRGBEnabled=True
|
|
bWheelMode=True
|
|
|
|
|
|
[Undo]
|
|
; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
|
|
UndoBufferSize=256
|
|
|
|
|
|
[PropertySettings]
|
|
ShowFriendlyPropertyNames=True
|
|
ExpandDistributions=false
|
|
|
|
[MRU]
|
|
|
|
|
|
[/Script/UnrealEd.MaterialEditorOptions]
|
|
bShowGrid=True
|
|
bShowBackground=False
|
|
bHideUnusedConnectorsSetting=False
|
|
bRealtimeMaterialViewport=True
|
|
bRealtimeExpressionViewport=False
|
|
bAlwaysRefreshAllPreviews=False
|
|
bLivePreviewUpdate=True
|
|
|
|
|
|
[UnEdViewport]
|
|
InterpEdPanInvert=False
|
|
|
|
|
|
[FEditorModeTools]
|
|
ShowWidget=True
|
|
CoordSystem=0
|
|
UseAbsoluteTranslation=True
|
|
AllowTranslateRotateZWidget=False
|
|
|
|
[LightingBuildOptions]
|
|
OnlyBuildSelectedActors=false
|
|
OnlyBuildCurrentLevel=false
|
|
OnlyBuildChanged=false
|
|
BuildBSP=true
|
|
BuildActors=true
|
|
QualityLevel=0
|
|
NumUnusedLocalCores=1
|
|
ShowLightingBuildInfo=false
|
|
|
|
[/Script/UnrealEd.PhysicsAssetEditorOptions]
|
|
AngularSnap=15.0
|
|
LinearSnap=2.0
|
|
bDrawContacts=false
|
|
FloorGap=25.0
|
|
GravScale=1.0
|
|
bPromptOnBoneDelete=true
|
|
PokeStrength=100.0
|
|
InteractionDistance=5000.0
|
|
bShowNamesInHierarchy=true
|
|
PokePauseTime=0.5
|
|
PokeBlendTime=0.5
|
|
ConstraintDrawSize=1.0
|
|
bShowConstraintsAsPoints=false
|
|
|
|
|
|
[/Script/UnrealEd.CurveEdOptions]
|
|
MinViewRange=0.01
|
|
MaxViewRange=1000000.0
|
|
BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
|
|
LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0)
|
|
SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0)
|
|
GridColor=(R=0.35,G=0.35,B=0.35,A=1.0)
|
|
GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
|
|
LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0)
|
|
SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0)
|
|
|
|
|
|
[/Script/UnrealEd.PersonaOptions]
|
|
bShowGrid=False
|
|
bHighlightOrigin=True
|
|
bShowSky=True
|
|
bShowFloor=True
|
|
GridSize=25
|
|
ViewModeType=2
|
|
ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04)
|
|
ViewFOV=53.43
|
|
ShowMeshStats=1
|
|
|
|
|
|
[UnrealEd.UIEditorOptions]
|
|
WindowPosition=(X=256,Y=256,Width=1024,Height=768)
|
|
ViewportSashPosition=824
|
|
PropertyWindowSashPosition=568
|
|
ViewportGutterSize=0
|
|
VirtualSizeX=0
|
|
VirtualSizeY=0
|
|
bRenderViewportOutline=true
|
|
bRenderContainerOutline=true
|
|
bRenderSelectionOutline=true
|
|
bRenderSelectionHandles=true
|
|
bRenderPerWidgetSelectionOutline=true
|
|
GridSize=8
|
|
bSnapToGrid=true
|
|
mViewDrawGrid=true
|
|
bShowDockHandles=true
|
|
|
|
|
|
[/Script/UnrealEd.CascadeOptions]
|
|
bShowModuleDump=false
|
|
BackgroundColor=(B=25,G=20,R=20,A=0)
|
|
bUseSubMenus=true
|
|
bUseSpaceBarReset=false
|
|
bUseSpaceBarResetInLevel=true
|
|
Empty_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Background=(B=25,G=20,R=20,A=0)
|
|
Emitter_Unselected=(B=0,G=100,R=255,A=0)
|
|
Emitter_Selected=(B=180,G=180,R=180,A=0)
|
|
ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
|
|
ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
|
|
ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
|
|
ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
|
|
ModuleColor_Beam_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
|
|
ModuleColor_Trail_Selected=(R=255,G=100,B=0)
|
|
ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
|
|
ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
|
|
ModuleColor_Light_Unselected=(B=49,G=40,R=90)
|
|
ModuleColor_Light_Selected=(B=0,G=100,R=255)
|
|
ModuleColor_SubUV_Unselected=(B=49,G=90,R=40)
|
|
ModuleColor_SubUV_Selected=(B=100,G=200,R=50)
|
|
ModuleColor_Required_Unselected=(R=200,G=200,B=100)
|
|
ModuleColor_Required_Selected=(R=255,G=225,B=50)
|
|
ModuleColor_Event_Unselected=(R=64,G=64,B=255)
|
|
ModuleColor_Event_Selected=(R=0,G=0,B=255)
|
|
bShowGrid=false
|
|
GridColor_Hi=(R=0,G=100,B=255)
|
|
GridColor_Low=(R=0,G=100,B=255)
|
|
GridPerspectiveSize=1024
|
|
ShowPPFlags=0
|
|
bUseSlimCascadeDraw=true
|
|
SlimCascadeDrawHeight=24
|
|
bCenterCascadeModuleText=true
|
|
Cascade_MouseMoveThreshold=4
|
|
MotionModeRadius=150.0
|
|
|
|
|
|
[ContentBrowserFilter]
|
|
FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
|
|
|
|
|
|
[FAutoPackageBackup]
|
|
Enabled=False
|
|
MaxAllowedSpaceInMB=250
|
|
BackupIntervalInMinutes=5
|
|
|
|
|
|
[/Script/UnrealEd.FbxImportUI]
|
|
bOverrideFullName=True
|
|
bCreatePhysicsAsset=True
|
|
bAutoComputeLodDistances=True
|
|
LodDistance0=0.0
|
|
LodDistance1=0.0
|
|
LodDistance2=0.0
|
|
LodDistance3=0.0
|
|
LodDistance4=0.0
|
|
LodDistance5=0.0
|
|
LodDistance6=0.0
|
|
LodDistance7=0.0
|
|
MinimumLodNumber=0
|
|
LodNumber=0
|
|
bImportAnimations=False
|
|
bImportMaterials=True
|
|
bImportTextures=True
|
|
|
|
[/Script/UnrealEd.FbxAssetImportData]
|
|
ImportTranslation=(X=0.0,Y=0.0,Z=0.0)
|
|
ImportRotation=(Pitch=0.0,Yaw=0.0,Roll=0.0)
|
|
ImportUniformScale=1.0
|
|
bConvertScene=True
|
|
bForceFrontXAxis=False
|
|
bConvertSceneUnit=False
|
|
|
|
[/Script/UnrealEd.FbxMeshImportData]
|
|
bTransformVertexToAbsolute=True
|
|
bBakePivotInVertex=False
|
|
bReorderMaterialToFbxOrder=True
|
|
bImportMeshLODs=False
|
|
NormalImportMethod=FBXNIM_ComputeNormals
|
|
NormalGenerationMethod=EFBXNormalGenerationMethod::MikkTSpace
|
|
bComputeWeightedNormals=True
|
|
|
|
[/Script/UnrealEd.FbxStaticMeshImportData]
|
|
StaticMeshLODGroup=""
|
|
VertexColorImportOption=EVertexColorImportOption::Ignore
|
|
VertexOverrideColor=(R=255,G=255,B=255,A=255)
|
|
bRemoveDegenerates=True
|
|
bBuildReversedIndexBuffer=True
|
|
bGenerateLightmapUVs=True
|
|
bOneConvexHullPerUCX=True
|
|
bAutoGenerateCollision=True
|
|
bCombineMeshes=False
|
|
; Override of the base class default value
|
|
NormalImportMethod=FBXNIM_ImportNormals
|
|
|
|
[/Script/UnrealEd.FbxSkeletalMeshImportData]
|
|
VertexColorImportOption=EVertexColorImportOption::Replace
|
|
VertexOverrideColor=(R=0,G=0,B=0,A=0)
|
|
bUpdateSkeletonReferencePose=False
|
|
bUseT0AsRefPose=False
|
|
bPreserveSmoothingGroups=True
|
|
bKeepSectionsSeparate=False
|
|
bImportMeshesInBoneHierarchy=True
|
|
bImportMorphTargets=False
|
|
ThresholdPosition=0.00002
|
|
ThresholdTangentNormal=0.00002
|
|
ThresholdUV=0.0009765625
|
|
MorphThresholdPosition=0.015
|
|
|
|
[/Script/UnrealEd.FbxAnimSequenceImportData]
|
|
bImportMeshesInBoneHierarchy=True
|
|
AnimationLength=FBXALIT_ExportedTime
|
|
FrameImportRange=(Min=0, Max=0)
|
|
bUseDefaultSampleRate=False
|
|
CustomSampleRate=0
|
|
bImportCustomAttribute=True
|
|
bDeleteExistingCustomAttributeCurves=False
|
|
bImportBoneTracks=True
|
|
bSetMaterialDriveParameterOnCustomAttribute=False
|
|
bRemoveRedundantKeys=True
|
|
bDeleteExistingMorphTargetCurves=False
|
|
bDoNotImportCurveWithZero=True
|
|
bPreserveLocalTransform=False
|
|
|
|
[/Script/UnrealEd.FbxTextureImportData]
|
|
bInvertNormalMaps=False
|
|
MaterialSearchLocation=EMaterialSearchLocation::Local
|
|
BaseMaterialName=""
|
|
BaseColorName=""
|
|
BaseDiffuseTextureName=""
|
|
BaseNormalTextureName=""
|
|
BaseEmissiveColorName=""
|
|
BaseEmmisiveTextureName=""
|
|
BaseSpecularTextureName=""
|
|
BaseOpacityTextureName=""
|
|
|
|
[SoundSettings]
|
|
ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening
|
|
BatchProcessMatureNodeSoundClasses=Dialog Chatter
|
|
|
|
|
|
[EditorPreviewMesh]
|
|
; Preview static meshes used in the editor.
|
|
PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
|
|
|
|
|
|
[EditorLayout]
|
|
SlateMainFrameLayout=""
|
|
|
|
|
|
[LandscapeEdit]
|
|
ToolStrength=0.300000
|
|
WeightTargetValue=1.000000
|
|
bUseWeightTargetValue=False
|
|
BrushRadius=2048.000000
|
|
BrushComponentSize=1
|
|
BrushFalloff=0.500000
|
|
bUseClayBrush=False
|
|
AlphaBrushScale=0.500000
|
|
AlphaBrushRotation=0.000000
|
|
AlphaBrushPanU=0.500000
|
|
AlphaBrushPanV=0.500000
|
|
AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
|
|
AlphaTextureChannel=0
|
|
FlattenMode=0
|
|
bUseSlopeFlatten=False
|
|
bPickValuePerApply=False
|
|
ErodeThresh=64
|
|
ErodeIterationNum=28
|
|
ErodeSurfaceThickness=256
|
|
ErosionNoiseMode=2
|
|
ErosionNoiseScale=60.000000
|
|
bErosionUseLayerHardness=False
|
|
RainAmount=128
|
|
SedimentCapacity=0.300000
|
|
HErodeIterationNum=28
|
|
RainDistMode=0
|
|
RainDistScale=60.000000
|
|
HErosionDetailScale=0.010000
|
|
bHErosionDetailSmooth=True
|
|
NoiseMode=0
|
|
NoiseScale=128.000000
|
|
SmoothFilterKernelScale=1.000000
|
|
DetailScale=0.300000
|
|
bDetailSmooth=False
|
|
MaximumValueRadius=10000.000000
|
|
bSmoothGizmoBrush=True
|
|
PasteMode=0
|
|
ConvertMode=0
|
|
bApplyToAllTargets=True
|
|
|
|
|
|
[FoliageEdit]
|
|
Radius=512.000000
|
|
PaintDensity=0.500000
|
|
UnpaintDensity=0.000000
|
|
bFilterLandscape=True
|
|
bFilterStaticMesh=True
|
|
bFilterBSP=True
|
|
bFilterTranslucent=False
|
|
|
|
|
|
[MeshPaintEdit]
|
|
DefaultBrushRadius=128
|
|
|
|
|
|
[BlueprintSpawnNodes]
|
|
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
|
|
+Node=(Class=/Script/Engine.Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class="/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Do N" Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Gate Key=G Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:DoOnce Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)
|
|
|
|
[DefaultEventNodes]
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveBeginPlay")
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveActorBeginOverlap")
|
|
+Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveBeginPlay")
|
|
+Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_ActivateAbility")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_OnEndAbility")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_BurstLatent TargetEvent="OnBurst")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnApplication")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnLoopingStart")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRecurring")
|
|
+Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRemoval")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="PreConstruct")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Construct")
|
|
+Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Tick")
|
|
+Node=(TargetClass=/Script/Engine.AnimInstance TargetEvent="BlueprintUpdateAnimation")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceivePrepareTest")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveStartTest")
|
|
+Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveTick")
|
|
+Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="PrepareTest")
|
|
+Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="StartTest")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnPreTick")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnTick")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnStartCapture")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnCaptureFrame")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnBeginFinalize")
|
|
+Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnFinalize")
|
|
|
|
[MaterialEditorSpawnNodes]
|
|
+Node=(Class=/Script/Engine.MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
|
|
+Node=(Class=/Script/Engine.MaterialExpressionReroute Key=R Shift=true Ctrl=false Alt=false)
|
|
|
|
[WidgetTemplatesExpanded]
|
|
Common=True
|
|
|
|
[DetailCustomWidgetExpansion]
|
|
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers
|
|
|
|
[LevelSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[TemplateSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[TakeRecorderSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=NonDropFrameTimecode
|
|
bAutoScrollEnabled=true
|
|
bCleanPlaybackMode=false
|
|
|
|
[EmbeddedActorSequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
bCompileDirectorOnEvaluate=false
|
|
|
|
[NiagaraSequenceEditor SequencerSettings]
|
|
bAutoScrollEnabled=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
bKeepCursorInPlayRange=false
|
|
bShowRangeSlider=true
|
|
LoopMode=SLM_Loop
|
|
bCleanPlaybackMode=false
|
|
bShowLayerBars=false
|
|
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
|
|
+ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
|
|
+ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
|
|
+ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
|
|
|
|
[DaySequenceEditor SequencerSettings]
|
|
bShowRangeSlider=true
|
|
bKeepPlayRangeInSectionBounds=false
|
|
ZeroPadFrames=4
|
|
bInfiniteKeyAreas=true
|
|
bAutoSetTrackDefaults=true
|
|
FrameNumberDisplayFormat=Frames
|
|
|
|
[/Script/LevelSequenceEditor.LevelSequenceEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
+TrackSettings=(MatchingActorClass=/Script/UsdStage.UsdStageActor,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="",PropertyPath="Time")))
|
|
|
|
[/Script/LevelSequenceEditor.TakeRecorderEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
|
|
[/Script/DaySequenceEditor.DaySequenceEditorSettings]
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
|
|
+TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
|
|
+TrackSettings=(MatchingActorClass=/Script/DaySequence.DaySequenceActor,DefaultPropertyTracks=((ComponentPath="Sun",PropertyPath="RelativeRotation"),(ComponentPath="Sun",PropertyPath="LightColor"),(ComponentPath="Sun",PropertyPath="Intensity"),(ComponentPath="SkyLight",PropertyPath="LightColor"),(ComponentPath="SkyLight",PropertyPath="Intensity")))
|
|
|
|
[/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
|
|
+FbxSettings=(FbxPropertyName="FieldOfView", PropertyPath=(ComponentName="CameraComponent",PropertyName="FieldOfView"))
|
|
+FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
|
|
+FbxSettings=(FbxPropertyName="FocusDistance", PropertyPath=(ComponentName="CameraComponent",PropertyName="FocusSettings.ManualFocusDistance"))
|
|
|
|
[/Script/SpeedTreeImporter.SpeedTreeImportData]
|
|
TreeScale=30.48
|
|
ImportGeometryType=IGT_3D
|
|
LODType=ILT_PaintedFoliage
|
|
IncludeCollision=false
|
|
MakeMaterialsCheck=false
|
|
IncludeNormalMapCheck=false
|
|
IncludeDetailMapCheck=false
|
|
IncludeSpecularMapCheck=false
|
|
IncludeBranchSeamSmoothing=false
|
|
IncludeSpeedTreeAO=false
|
|
IncludeColorAdjustment=false
|
|
IncludeVertexProcessingCheck=false
|
|
IncludeWindCheck=false
|
|
IncludeSmoothLODCheck=false
|
|
|
|
[/Script/MeshPaint.MeshPaintSettings]
|
|
VertexPreviewSize=6
|
|
|
|
[/Script/ClothPainter.ClothPainterSettings]
|
|
VertexPreviewSize=3
|
|
|
|
[/Script/UndoHistory.UndoHistorySettings]
|
|
bShowTransactionDetails=false
|
|
|
|
[/Script/LiveCoding.LiveCodingSettings]
|
|
Startup=AutomaticButHidden
|
|
bEnabled=False
|
|
bEnableReinstancing=True
|
|
bAutomaticallyCompileNewClasses=True
|
|
|
|
[/Script/AssetManagerEditor.ReferenceViewerSettings]
|
|
bLimitSearchDepth=True
|
|
bIsShowReferencers=True
|
|
MaxSearchReferencerDepth=1
|
|
bIsShowDependencies=True
|
|
MaxSearchDependencyDepth=1
|
|
bLimitSearchBreadth=True
|
|
MaxSearchBreadth=20
|
|
bIsShowSoftReferences=True
|
|
bIsShowHardReferences=True
|
|
bIsShowEditorOnlyReferences=True
|
|
bIsShowManagementReferences=False
|
|
bIsShowSearchableNames=False
|
|
bIsShowCodePackages=False
|
|
bIsShowDuplicates=True
|
|
bIsShowFilteredPackagesOnly=True
|
|
bIsCompactMode=False
|
|
bIsShowPath=False
|
|
bFiltersEnabled=True
|
|
bAutoUpdateFilters=False
|
|
|
|
|
|
[/Script/BlueprintHeaderView.BlueprintHeaderViewSettings]
|
|
SyntaxColors=(Comment=(R=0.258183,G=0.539479,B=0.068478,A=1.000000),Error=(R=0.863157,G=0.035601,B=0.035601,A=1.000000),Macro=(R=0.356400,G=0.040915,B=0.520996,A=1.000000),Typename=(R=0.000000,G=0.300000,B=0.300000,A=1.000000),Identifier=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Keyword=(R=0.019382,G=0.496933,B=1.000000,A=1.000000))
|
|
FontSize=9
|
|
SelectionColor=(R=0.051269,G=0.095307,B=0.158961,A=1.000000)
|
|
SortMethod=None
|
|
|
|
[AssetRegistry]
|
|
; Only used in editor. If true, the cpu calculations of the scan will not only run on the game thread, but will run
|
|
; in a blocking fashion, blocking editor realtime interactivity until the scan is complete rather than making the editor
|
|
; interactable as soon as the minimum set is reached. This will reduce the time necessary to complete the scan, at the cost
|
|
; of lengthening the time until the editor becomes interactable.
|
|
BlockingInitialLoad=false
|