; ------------------------------------------------------------------------------------------------- ; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior! ; ; This .ini file contains the defaults for many editor and engine "preferences". These preferences ; are saved to an EditorPerProjectUserSettings.ini file in the user's //Saved/Config/ directory. ; ; If you change the default for a preference in here, that change will *NOT* automatically ; propagate to users who already have saved preferences. The idea is that we must preserve ; their existing settings and never want to clobber entries in that file. ; ; If you add a new preference, the new key and value *WILL* be propagated to the user's ; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in ; any missing keys and values that are present in these defaults. ; ; One easy technique for forcing a "reset" of an already-existing preference is to simply ; rename the variable for that preference. The config system will treat it as a newly-added ; key and will propagate the change to existing users' preferences. ; ------------------------------------------------------------------------------------------------- [/Script/UnrealEd.EditorPerProjectUserSettings] bEnableOutputLogClearOnPIE=False ; True if WASD keys should be remapped to flight controls while the right mouse button is held down AllowFlightCameraToRemapKeys=True ;If this is true, the user will not be asked to fully load a package before saving or before creating a new object bSuppressFullyLoadPrompt=True ; True if user should be allowed to select translucent objects in perspective viewports ; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature. bAllowSelectTranslucent=True ; True if we should move actors to their appropriate grid volume levels immediately after most operations bUpdateActorsInGridLevelsImmediately=False ; True if the memory/size data is displayed in the slate level browser bDisplayMemorySizeDataInLevelBrowser=False ; True if we should automatically reimport animset assets when a change to source content is detected bAutoReimportAnimSets=False ; Property Matrix PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20 ; Blueprint Editor SCS Editor settings bSCSEditorShowGrid=true ; Import bKeepFbxNamespace=False bShowImportDialogAtReimport=False ; Export bKeepAttachHierarchy=true ; UAT bGetAttentionOnUATCompletion=True ; Misc HoverHighlightIntensity=0.000000 bDisplayUIExtensionPoints=False bUseCurvesForDistributions=False bAutoloadCheckedOutPackages=False bAutomaticallyHotReloadNewClasses=True bDisplayEngineVersionInBadge=False [/Script/UnrealEd.FbxExportOption] FbxExportCompatibility=FBX_2013 bASCII=false bForceFrontXAxis=false LevelOfDetail=True bExportMorphTargets=True Collision=True VertexColor=true MapSkeletalMotionToRoot=False [/Script/UnrealEd.EditorStyleSettings] ; Whether to enable the Editor UI Layout configuration tools for the user bEnableUserEditorLayoutManagement=True ; Applies a color vision deficiency filter to the entire editor ColorVisionDeficiencyPreviewType=NormalVision ColorVisionDeficiencySeverity=3 ; Default axis colors XAxisColor=(R=0.594,G=0.0197,B=0.0,A=1.0) YAxisColor=(R=0.1349,G=0.3959,B=0.0,A=1.0) ZAxisColor=(R=0.0251,G=0.207,B=0.85,A=1.0) ; If true, all toolbars will use small icons without labels bUseSmallToolBarIcons=False ;If true, Variables names in the script editor are displayed in a sanitized format bShowFriendlyNames=True ;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section bExpandConfigurationMenus=False ;If true, the Project section of the File menu will be shown bShowProjectMenus=True bShowLaunchMenus=True bShowAllAdvancedDetails=False ; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging. bShowHiddenPropertiesWhilePlaying=False [/Script/OutputLog.OutputLogSettings] LogBackgroundColor=(R=0.015996,G=0.015996,B=0.015996,A=1.000000) LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000) LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000) LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000) LogWarningColor=(R=0.921875,G=0.691406,B=0.000000,A=1.000000) LogErrorColor=(R=1.000000,G=0.052083,B=0.060957,A=1.000000) LogFontSize=9 [/Script/Levels.LevelBrowserSettings] ; True if the actor count is displayed in the slate level browser bDisplayActorCount=True bDisplayLightmassSize=False bDisplayFileSize=False ; True if Level Paths are displayed in the slate level browser bDisplayPaths=False bDisplayEditorOffset=False [/Script/SceneOutliner.ActorBrowsingModeSettings] ; True when the Scene Outliner is hiding temporary/run-time Actors bHideTemporaryActors=False ; True when the Scene Outliner is showing only Actors that exist in the current level bShowOnlyActorsInCurrentLevel=False ; Scene Outliner Settings bShowOnlySelectedActors=False ; Hide actor components bHideActorComponents=True ; Hide level instance hierarchy bHideLevelInstanceHierarchy=False [/Script/UnrealEd.ClassViewerSettings] ; Whether or not to display the hidden classes DisplayInternalClasses=False ; How to filter the developer folder classes DeveloperFolderType=CVDT_CurrentUser [/Script/UnrealEd.SkeletalMeshEditorSettings] ; Persona viewport default settings AnimPreviewFloorColor=(B=6,G=24,R=43,A=255) AnimPreviewSkyColor=(B=250,G=196,R=178,A=255) AnimPreviewSkyBrightness=0.250000 AnimPreviewLightBrightness=1.000000 AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000) AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255) [/Script/UnrealEd.EditorExperimentalSettings] ; Epic Labs bWorldBrowser=False bBreakOnExceptions=False bToolbarCustomization=False bBehaviorTreeEditor=False bEnableFindAndReplaceReferences =False bExampleLayersAndBlends = True bEnableProjectLauncherExtensions=True ; Enabled by default now bEnableAsyncTextureCompilation=True bEnableAsyncStaticMeshCompilation=True bEnableAsyncSkinnedAssetCompilation=True bEnableAsyncSoundWaveCompilation=True bEnableAsyncGroomBindingCompilation=True ; Cooking in the editor is disabled by default now; WorldPartition does not yet support it and we want to deprecate the mode in the future to reduce the number of code flows that have to be supported bDisableCookInEditor=true [/Script/UnrealEd.EditorLoadingSavingSettings] ; True if we should automatically load a default level at start up LoadLevelAtStartup=ProjectDefault ; True if we should automatically reimport textures when a change to source content is detected bAutoReimportTextures=False bAutoReimportCSV=False ; Whether to mark blueprints dirty if they are automatically migrated during loads bDirtyMigratedBlueprints=False ; Whether to automatically save after a time interval bAutoSaveEnable=True ; Whether to automatically save maps during an autosave bAutoSaveMaps=True ; Whether to automatically save content packages during an autosave bAutoSaveContent=True ; The time interval after which to save AutoSaveTimeMinutes=10 ; The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger. AutoSaveInteractionDelayInSeconds=15 ; The number of seconds warning before an autosave AutoSaveWarningInSeconds=10 ; Add the game directory by default +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*"))) ; Whether to automatically prompt for SCC checkout on asset modification bPromptForCheckoutOnAssetModification=False ; Source control bSCCAutoAddNewFiles=True ; Tool to use for diffing text TextDiffToolPath=(FilePath="p4merge.exe") [/Script/UnrealEd.LevelEditorMiscSettings] ; Auto apply lighting after it has been built bAutoApplyLightingEnable=true ; If true, BSP will auto-update bBSPAutoUpdate=True ; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices bAutoMoveBSPPivotOffset=False ; If true, Navigation will auto-update bNavigationAutoUpdate=True ; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0 bReplaceRespectsScale=True ; If false, references are not checked on delete. bCheckReferencesOnDelete=True ; If true audio will continue to play when the editor does not have focus bAllowBackgroundAudio=False ; If true audio will be enabled in the editor. Does not affect PIE bEnableRealTimeAudio=False ; Volume level for the editor EditorVolumeLevel=1.0 ; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode bEnableEditorSounds=True ; The default level streaming class to use when adding new streaming levels DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingDynamic' [/Script/UnrealEd.LevelEditorPlaySettings] PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE EnableGameSound=True NewWindowWidth=1280 NewWindowHeight=720 CenterNewWindow=False StandaloneWindowWidth=1280 StandaloneWindowHeight=720 CenterStandaloneWindow=True ShowMouseControlLabel=True AutoRecompileBlueprints=True ShouldMinimizeEditorOnVRPIE=True ; True if Play In Editor should only load currently-visible levels in PIE bOnlyLoadVisibleLevelsInPIE=False LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart LastExecutedPlayModeType=PlayMode_InViewPort LastExecutedLaunchModeType=LaunchMode_OnDevice LastExecutedLaunchPlatform= ; common screen resolutions for laptops +LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=true) +LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=true) ; common screen resolutions for desktop monitors +MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=true) +MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=true) +MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=true) +MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true) +MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=true) ; common screen resolutions for mobile phones +PhoneScreenResolutions=(Description="Apple iPhone 5S",Width=320,Height=568,AspectRatio="~16:9",bCanSwapAspectRatio=true,ProfileName="iPhone5S") +PhoneScreenResolutions=(Description="Apple iPhone 6",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6") +PhoneScreenResolutions=(Description="Apple iPhone 6+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6Plus") +PhoneScreenResolutions=(Description="Apple iPhone 6S",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6S") +PhoneScreenResolutions=(Description="Apple iPhone 6S+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone6SPlus") +PhoneScreenResolutions=(Description="Apple iPhone 7",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7") +PhoneScreenResolutions=(Description="Apple iPhone 7+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone7Plus") +PhoneScreenResolutions=(Description="Apple iPhone 8",Width=375,Height=667,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8") +PhoneScreenResolutions=(Description="Apple iPhone 8+",Width=414,Height=736,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhone8Plus") +PhoneScreenResolutions=(Description="Apple iPhone X",Width=375,Height=812,AspectRatio="19.5:9",bCanSwapAspectRatio=true,ProfileName="iPhoneX") +PhoneScreenResolutions=(Description="Apple iPhone XS",Width=375,Height=812,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXS") +PhoneScreenResolutions=(Description="Apple iPhone XS Max",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXSMax") +PhoneScreenResolutions=(Description="Apple iPhone XR",Width=414,Height=896,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="iPhoneXR") +PhoneScreenResolutions=(Description="HTC One",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High") +PhoneScreenResolutions=(Description="Samsung Galaxy S4",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Low") +PhoneScreenResolutions=(Description="Samsung Galaxy S6",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_T7xx") +PhoneScreenResolutions=(Description="Samsung Galaxy S7",Width=1440,Height=2560,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_High") +PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Mali)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G71") +PhoneScreenResolutions=(Description="Samsung Galaxy S8 (Adreno)",Width=1080,Height=2220,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno5xx") +PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High") +PhoneScreenResolutions=(Description="Samsung Galaxy S9 (Adreno)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High") +PhoneScreenResolutions=(Description="Samsung Galaxy Note 9 (Mali)",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_High") +PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Adreno)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx") +PhoneScreenResolutions=(Description="Samsung Galaxy S10 (Mali)",Width=1440,Height=3040,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76") +PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Adreno)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Adreno6xx") +PhoneScreenResolutions=(Description="Samsung Galaxy S10e (Mali)",Width=1080,Height=2280,AspectRatio="19:9",bCanSwapAspectRatio=true,ProfileName="Android_Mali_G76") +PhoneScreenResolutions=(Description="Google Pixel",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Google Pixel XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Google Pixel 2",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Google Pixel 2 XL",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Google Pixel 3",Width=1080,Height=2160,AspectRatio="18:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Google Pixel 3 XL",Width=1440,Height=2960,AspectRatio="18.5:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") +PhoneScreenResolutions=(Description="Razer Phone",Width=1080,Height=1920,AspectRatio="16:9",bCanSwapAspectRatio=true,ProfileName="Android_Mid") ; common screen resolutions for tablet devices +TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro3_129") +TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro2_129") +TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=true,ProfileName="iPadPro11") +TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro105") +TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro129") +TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadPro97") +TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad6") +TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPad5") +TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir3") +TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadAir2") +TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini5") +TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=true,ProfileName="iPadMini4") +TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true) +TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true) +TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true) +TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=true) +TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=true) ; common screen resolutions for television sets +TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=true) +TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=true) +TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=true) +TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=true) [/Script/UnrealEd.LevelEditorViewportSettings] ; Use WASD flight camera controls by default FlightCameraControlType=WASD_RMBOnly ; Ignore Ctrl key by default in the landscape/foliage editors LandscapeEditorControlType=IgnoreCtrl FoliageEditorControlType=IgnoreCtrl ; If true, moves the canvas and shows the mouse. If false, uses original camera movement bPanMovesCanvas=True ; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport bCenterZoomAroundCursor=True bAllowTranslateRotateZWidget=False ; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa bClickBSPSelectsBrush=True ;Mouse speed when dragging in viewport CameraSpeed=4 ;Scalar applied to perspective camera movement to increase movement range CameraSpeedScalar=1.0f ;Mouse speed when using middle mouse scroll in viewport MouseScrollCameraSpeed=5 MouseSensitivty=.2f bInvertMouseLookYAxis=False bInvertOrbitYAxis=False bInvertMiddleMousePan=False bInvertRightMouseDollyYAxis=False ; Whether to use mouse position as direct widget position bUseAbsoluteTranslation=True bLevelStreamingVolumePrevis=False bUseUE3OrbitControls=False bUseDistanceScaledCameraSpeed=False bOrbitCameraAroundSelection=False ;Scroll gesture direction ScrollGestureDirectionFor3DViewports=UseSystemSetting ScrollGestureDirectionForOrthoViewports=UseSystemSetting bUsePowerOf2SnapSize=False ; Enables joystick-based camera movement in 3D level editing viewports bLevelEditorJoystickControls=True .DecimalGridSizes=1 .DecimalGridSizes=5 .DecimalGridSizes=10 .DecimalGridSizes=50 .DecimalGridSizes=100 .DecimalGridSizes=500 .DecimalGridSizes=1000 .DecimalGridSizes=5000 .DecimalGridSizes=10000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .DecimalGridIntervals=5.000000 .DecimalGridIntervals=10.000000 .Pow2GridSizes=1 .Pow2GridSizes=2 .Pow2GridSizes=4 .Pow2GridSizes=8 .Pow2GridSizes=16 .Pow2GridSizes=32 .Pow2GridSizes=64 .Pow2GridSizes=128 .Pow2GridSizes=256 .Pow2GridSizes=512 .Pow2GridSizes=1024 .Pow2GridSizes=2048 .Pow2GridSizes=4096 .Pow2GridSizes=8192 .Pow2GridIntervals=8 .CommonRotGridSizes=5 .CommonRotGridSizes=10 .CommonRotGridSizes=15 .CommonRotGridSizes=30 .CommonRotGridSizes=45 .CommonRotGridSizes=60 .CommonRotGridSizes=90 .CommonRotGridSizes=120 .DivisionsOf360RotGridSizes=2.8125 .DivisionsOf360RotGridSizes=5.625 .DivisionsOf360RotGridSizes=11.25 .DivisionsOf360RotGridSizes=22.5 .ScalingGridSizes=10 .ScalingGridSizes=1 .ScalingGridSizes=0.5 .ScalingGridSizes=0.25 .ScalingGridSizes=0.125 .ScalingGridSizes=0.1 .ScalingGridSizes=0.0625 .ScalingGridSizes=0.03125 GridEnabled=True RotGridEnabled=True SnapScaleEnabled=True bSnapNewObjectsToFloor=True ; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method bUsePercentageBasedScaling=False ; If true actor snap will be enabled in the editor bEnableActorSnap=False ; Actor snap scale for the editor ActorSnapScale=1.0 ; Actor snap distance setting for the editor ActorSnapDistance=100.0 bSnapVertices=False SnapDistance=10.000000 CurrentPosGridSize=2 CurrentRotGridSize=1 CurrentScalingGridSize=3 CurrentRotGridMode=GridMode_Common ;default to maintaining fov along y-axis AspectRatioAxisConstraint=AspectRatio_MaintainXFOV ; Enables real-time hover feedback when mousing over objects in editor viewports bEnableViewportHoverFeedback=False ; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color. bHighlightWithBrackets=False ; If true all orthographic viewports are linked to the same position and move together bUseLinkedOrthographicViewports=True ; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected bStrictBoxSelection=False ; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected bTransparentBoxSelection=False ; If enabled, selected objects will have an outline around them bUseSelectionOutline=True ; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects) SelectionHighlightIntensity=0.0 ; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects) BSPSelectionHighlightIntensity=0.2 ; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position bEnableViewportCameraToUpdateFromPIV=True ; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */ bPreviewSelectedCameras=True ; Affects the size of 'picture in picture' previews if they are enabled CameraPreviewSize=5.0 ; This distance is used to place actors which are dropped on nothing in the viewport BackgroundDropDistance=768 ; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions bSaveSimpleStats=False [ColorPickerUI] bAdvancedSectionExpanded=False bSRGBEnabled=True bWheelMode=True [Undo] ; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape UndoBufferSize=256 [PropertySettings] ShowFriendlyPropertyNames=True ExpandDistributions=false [MRU] [/Script/UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectorsSetting=False bRealtimeMaterialViewport=True bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False bLivePreviewUpdate=True [UnEdViewport] InterpEdPanInvert=False [FEditorModeTools] ShowWidget=True CoordSystem=0 UseAbsoluteTranslation=True AllowTranslateRotateZWidget=False [LightingBuildOptions] OnlyBuildSelectedActors=false OnlyBuildCurrentLevel=false OnlyBuildChanged=false BuildBSP=true BuildActors=true QualityLevel=0 NumUnusedLocalCores=1 ShowLightingBuildInfo=false [/Script/UnrealEd.PhysicsAssetEditorOptions] AngularSnap=15.0 LinearSnap=2.0 bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 InteractionDistance=5000.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 ConstraintDrawSize=1.0 bShowConstraintsAsPoints=false [/Script/UnrealEd.CurveEdOptions] MinViewRange=0.01 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0) LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0) SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0) GridColor=(R=0.35,G=0.35,B=0.35,A=1.0) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0) LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0) SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0) [/Script/UnrealEd.PersonaOptions] bShowGrid=False bHighlightOrigin=True bShowSky=True bShowFloor=True GridSize=25 ViewModeType=2 ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04) ViewFOV=53.43 ShowMeshStats=1 [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768) ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderSelectionHandles=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true bShowDockHandles=true [/Script/UnrealEd.CascadeOptions] bShowModuleDump=false BackgroundColor=(B=25,G=20,R=20,A=0) bUseSubMenus=true bUseSpaceBarReset=false bUseSpaceBarResetInLevel=true Empty_Background=(B=25,G=20,R=20,A=0) Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(R=160,G=150,B=235) ModuleColor_Beam_Selected=(R=255,G=100,B=0) ModuleColor_Trail_Unselected=(R=130,G=235,B=170) ModuleColor_Trail_Selected=(R=255,G=100,B=0) ModuleColor_Spawn_Unselected=(R=200,G=100,B=100) ModuleColor_Spawn_Selected=(R=255,G=50,B=50) ModuleColor_Light_Unselected=(B=49,G=40,R=90) ModuleColor_Light_Selected=(B=0,G=100,R=255) ModuleColor_SubUV_Unselected=(B=49,G=90,R=40) ModuleColor_SubUV_Selected=(B=100,G=200,R=50) ModuleColor_Required_Unselected=(R=200,G=200,B=100) ModuleColor_Required_Selected=(R=255,G=225,B=50) ModuleColor_Event_Unselected=(R=64,G=64,B=255) ModuleColor_Event_Selected=(R=0,G=0,B=255) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 ShowPPFlags=0 bUseSlimCascadeDraw=true SlimCascadeDrawHeight=24 bCenterCascadeModuleText=true Cascade_MouseMoveThreshold=4 MotionModeRadius=150.0 [ContentBrowserFilter] FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint [FAutoPackageBackup] Enabled=False MaxAllowedSpaceInMB=250 BackupIntervalInMinutes=5 [/Script/UnrealEd.FbxImportUI] bOverrideFullName=True bCreatePhysicsAsset=True bAutoComputeLodDistances=True LodDistance0=0.0 LodDistance1=0.0 LodDistance2=0.0 LodDistance3=0.0 LodDistance4=0.0 LodDistance5=0.0 LodDistance6=0.0 LodDistance7=0.0 MinimumLodNumber=0 LodNumber=0 bImportAnimations=False bImportMaterials=True bImportTextures=True [/Script/UnrealEd.FbxAssetImportData] ImportTranslation=(X=0.0,Y=0.0,Z=0.0) ImportRotation=(Pitch=0.0,Yaw=0.0,Roll=0.0) ImportUniformScale=1.0 bConvertScene=True bForceFrontXAxis=False bConvertSceneUnit=False [/Script/UnrealEd.FbxMeshImportData] bTransformVertexToAbsolute=True bBakePivotInVertex=False bReorderMaterialToFbxOrder=True bImportMeshLODs=False NormalImportMethod=FBXNIM_ComputeNormals NormalGenerationMethod=EFBXNormalGenerationMethod::MikkTSpace bComputeWeightedNormals=True [/Script/UnrealEd.FbxStaticMeshImportData] StaticMeshLODGroup="" VertexColorImportOption=EVertexColorImportOption::Ignore VertexOverrideColor=(R=255,G=255,B=255,A=255) bRemoveDegenerates=True bBuildReversedIndexBuffer=True bGenerateLightmapUVs=True bOneConvexHullPerUCX=True bAutoGenerateCollision=True bCombineMeshes=False ; Override of the base class default value NormalImportMethod=FBXNIM_ImportNormals [/Script/UnrealEd.FbxSkeletalMeshImportData] VertexColorImportOption=EVertexColorImportOption::Replace VertexOverrideColor=(R=0,G=0,B=0,A=0) bUpdateSkeletonReferencePose=False bUseT0AsRefPose=False bPreserveSmoothingGroups=True bKeepSectionsSeparate=False bImportMeshesInBoneHierarchy=True bImportMorphTargets=False ThresholdPosition=0.00002 ThresholdTangentNormal=0.00002 ThresholdUV=0.0009765625 MorphThresholdPosition=0.015 [/Script/UnrealEd.FbxAnimSequenceImportData] bImportMeshesInBoneHierarchy=True AnimationLength=FBXALIT_ExportedTime FrameImportRange=(Min=0, Max=0) bUseDefaultSampleRate=False CustomSampleRate=0 bImportCustomAttribute=True bDeleteExistingCustomAttributeCurves=False bImportBoneTracks=True bSetMaterialDriveParameterOnCustomAttribute=False bRemoveRedundantKeys=True bDeleteExistingMorphTargetCurves=False bDoNotImportCurveWithZero=True bPreserveLocalTransform=False [/Script/UnrealEd.FbxTextureImportData] bInvertNormalMaps=False MaterialSearchLocation=EMaterialSearchLocation::Local BaseMaterialName="" BaseColorName="" BaseDiffuseTextureName="" BaseNormalTextureName="" BaseEmissiveColorName="" BaseEmmisiveTextureName="" BaseSpecularTextureName="" BaseOpacityTextureName="" [SoundSettings] ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening BatchProcessMatureNodeSoundClasses=Dialog Chatter [EditorPreviewMesh] ; Preview static meshes used in the editor. PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator" [EditorLayout] SlateMainFrameLayout="" [LandscapeEdit] ToolStrength=0.300000 WeightTargetValue=1.000000 bUseWeightTargetValue=False BrushRadius=2048.000000 BrushComponentSize=1 BrushFalloff=0.500000 bUseClayBrush=False AlphaBrushScale=0.500000 AlphaBrushRotation=0.000000 AlphaBrushPanU=0.500000 AlphaBrushPanV=0.500000 AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture AlphaTextureChannel=0 FlattenMode=0 bUseSlopeFlatten=False bPickValuePerApply=False ErodeThresh=64 ErodeIterationNum=28 ErodeSurfaceThickness=256 ErosionNoiseMode=2 ErosionNoiseScale=60.000000 bErosionUseLayerHardness=False RainAmount=128 SedimentCapacity=0.300000 HErodeIterationNum=28 RainDistMode=0 RainDistScale=60.000000 HErosionDetailScale=0.010000 bHErosionDetailSmooth=True NoiseMode=0 NoiseScale=128.000000 SmoothFilterKernelScale=1.000000 DetailScale=0.300000 bDetailSmooth=False MaximumValueRadius=10000.000000 bSmoothGizmoBrush=True PasteMode=0 ConvertMode=0 bApplyToAllTargets=True [FoliageEdit] Radius=512.000000 PaintDensity=0.500000 UnpaintDensity=0.000000 bFilterLandscape=True bFilterStaticMesh=True bFilterBSP=True bFilterTranslucent=False [MeshPaintEdit] DefaultBrushRadius=128 [BlueprintSpawnNodes] ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking +Node=(Class=/Script/Engine.Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false) +Node=(Class="/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Do N" Key=N Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/BlueprintGraph.K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/BlueprintGraph.K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false) +Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Gate Key=G Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/BlueprintGraph.K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false) +Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoop Key=F Shift=false Ctrl=false Alt=false) +Node=(Class=/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:DoOnce Key=O Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false) [DefaultEventNodes] +Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveBeginPlay") +Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveActorBeginOverlap") +Node=(TargetClass=/Script/Engine.Actor TargetEvent="ReceiveTick") +Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveBeginPlay") +Node=(TargetClass=/Script/Engine.ActorComponent TargetEvent="ReceiveTick") +Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_ActivateAbility") +Node=(TargetClass=/Script/GameplayAbilities.GameplayAbility TargetEvent="K2_OnEndAbility") +Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_BurstLatent TargetEvent="OnBurst") +Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnApplication") +Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnLoopingStart") +Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRecurring") +Node=(TargetClass=/Script/GameplayAbilities.GameplayCueNotify_Looping TargetEvent="OnRemoval") +Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="PreConstruct") +Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Construct") +Node=(TargetClass=/Script/UMG.UserWidget TargetEvent="Tick") +Node=(TargetClass=/Script/Engine.AnimInstance TargetEvent="BlueprintUpdateAnimation") +Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceivePrepareTest") +Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveStartTest") +Node=(TargetClass=/Script/FunctionalTesting.FunctionalTest TargetEvent="ReceiveTick") +Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="PrepareTest") +Node=(TargetClass=/Script/EditorTests.EditorUtilityTest TargetEvent="StartTest") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnPreTick") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnTick") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnStartCapture") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnCaptureFrame") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnBeginFinalize") +Node=(TargetClass=/Script/MovieSceneCapture.UserDefinedCaptureProtocol TargetEvent="OnFinalize") [MaterialEditorSpawnNodes] +Node=(Class=/Script/Engine.MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false) +Node=(Class=/Script/Engine.MaterialExpressionReroute Key=R Shift=true Ctrl=false Alt=false) [WidgetTemplatesExpanded] Common=True [DetailCustomWidgetExpansion] LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers [LevelSequenceEditor SequencerSettings] bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true FrameNumberDisplayFormat=Frames [TemplateSequenceEditor SequencerSettings] bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true FrameNumberDisplayFormat=Frames [TakeRecorderSequenceEditor SequencerSettings] bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true FrameNumberDisplayFormat=NonDropFrameTimecode bAutoScrollEnabled=true bCleanPlaybackMode=false [EmbeddedActorSequenceEditor SequencerSettings] bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true bCompileDirectorOnEvaluate=false [NiagaraSequenceEditor SequencerSettings] bAutoScrollEnabled=true bKeepPlayRangeInSectionBounds=false bKeepCursorInPlayRange=false bShowRangeSlider=true LoopMode=SLM_Loop bCleanPlaybackMode=false bShowLayerBars=false ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True) +ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False) +ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True) [DaySequenceEditor SequencerSettings] bShowRangeSlider=true bKeepPlayRangeInSectionBounds=false ZeroPadFrames=4 bInfiniteKeyAreas=true bAutoSetTrackDefaults=true FrameNumberDisplayFormat=Frames [/Script/LevelSequenceEditor.LevelSequenceEditorSettings] +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor"))) +TrackSettings=(MatchingActorClass=/Script/UsdStage.UsdStageActor,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="",PropertyPath="Time"))) [/Script/LevelSequenceEditor.TakeRecorderEditorSettings] +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor"))) [/Script/DaySequenceEditor.DaySequenceEditorSettings] +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack)) +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView"))) +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor"))) +TrackSettings=(MatchingActorClass=/Script/DaySequence.DaySequenceActor,DefaultPropertyTracks=((ComponentPath="Sun",PropertyPath="RelativeRotation"),(ComponentPath="Sun",PropertyPath="LightColor"),(ComponentPath="Sun",PropertyPath="Intensity"),(ComponentPath="SkyLight",PropertyPath="LightColor"),(ComponentPath="SkyLight",PropertyPath="Intensity"))) [/Script/MovieSceneTools.MovieSceneToolsProjectSettings] +FbxSettings=(FbxPropertyName="FieldOfView", PropertyPath=(ComponentName="CameraComponent",PropertyName="FieldOfView")) +FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength")) +FbxSettings=(FbxPropertyName="FocusDistance", PropertyPath=(ComponentName="CameraComponent",PropertyName="FocusSettings.ManualFocusDistance")) [/Script/SpeedTreeImporter.SpeedTreeImportData] TreeScale=30.48 ImportGeometryType=IGT_3D LODType=ILT_PaintedFoliage IncludeCollision=false MakeMaterialsCheck=false IncludeNormalMapCheck=false IncludeDetailMapCheck=false IncludeSpecularMapCheck=false IncludeBranchSeamSmoothing=false IncludeSpeedTreeAO=false IncludeColorAdjustment=false IncludeVertexProcessingCheck=false IncludeWindCheck=false IncludeSmoothLODCheck=false [/Script/MeshPaint.MeshPaintSettings] VertexPreviewSize=6 [/Script/ClothPainter.ClothPainterSettings] VertexPreviewSize=3 [/Script/UndoHistory.UndoHistorySettings] bShowTransactionDetails=false [/Script/LiveCoding.LiveCodingSettings] Startup=AutomaticButHidden bEnabled=False bEnableReinstancing=True bAutomaticallyCompileNewClasses=True [/Script/AssetManagerEditor.ReferenceViewerSettings] bLimitSearchDepth=True bIsShowReferencers=True MaxSearchReferencerDepth=1 bIsShowDependencies=True MaxSearchDependencyDepth=1 bLimitSearchBreadth=True MaxSearchBreadth=20 bIsShowSoftReferences=True bIsShowHardReferences=True bIsShowEditorOnlyReferences=True bIsShowManagementReferences=False bIsShowSearchableNames=False bIsShowCodePackages=False bIsShowDuplicates=True bIsShowFilteredPackagesOnly=True bIsCompactMode=False bIsShowPath=False bFiltersEnabled=True bAutoUpdateFilters=False [/Script/BlueprintHeaderView.BlueprintHeaderViewSettings] SyntaxColors=(Comment=(R=0.258183,G=0.539479,B=0.068478,A=1.000000),Error=(R=0.863157,G=0.035601,B=0.035601,A=1.000000),Macro=(R=0.356400,G=0.040915,B=0.520996,A=1.000000),Typename=(R=0.000000,G=0.300000,B=0.300000,A=1.000000),Identifier=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Keyword=(R=0.019382,G=0.496933,B=1.000000,A=1.000000)) FontSize=9 SelectionColor=(R=0.051269,G=0.095307,B=0.158961,A=1.000000) SortMethod=None [AssetRegistry] ; Only used in editor. If true, the cpu calculations of the scan will not only run on the game thread, but will run ; in a blocking fashion, blocking editor realtime interactivity until the scan is complete rather than making the editor ; interactable as soon as the minimum set is reached. This will reduce the time necessary to complete the scan, at the cost ; of lengthening the time until the editor becomes interactable. BlockingInitialLoad=false