Files
UnrealEngine/Engine/Config/Android/BaseAndroidEngine.ini
2025-05-18 13:04:45 +08:00

38 lines
1.1 KiB
INI

[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload
[BuildPatchTool]
VerificationThreadCount=3
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/Engine.RendererSettings]
r.Substrate.RoughDiffuse=0
r.Substrate.ShadingQuality=2
r.Substrate.TileCoord8bits=1
r.Substrate.SheenQuality=2
r.Substrate.Glints=0
r.Substrate.ClosuresPerPixel=1
; Volumetric Clouds are not supported by mobile renderer, skip materials/global shaders compilation.
r.VolumetricCloud.Support=0
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
; Default to latest astc version - projects can manually specify this to retain older versions to prevent
; patches.
ASTCVersion=501