[OnlineSubsystem] DefaultPlatformService=GooglePlay NativePlatformService=GooglePlay LocalPlatformName=AND [OnlineSubsystemGooglePlay.Store] bSupportsInAppPurchasing=true [Audio] AudioCaptureModuleName=AudioCaptureAndroid ;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules ;[BackgroundHttp] ;PlatformModularFeatureName=AndroidFetchBackgroundDownload [BuildPatchTool] VerificationThreadCount=3 [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsInGame=131072 [SlateRenderer] NumPreallocatedVertices=200 [/Script/Engine.RendererSettings] r.Substrate.RoughDiffuse=0 r.Substrate.ShadingQuality=2 r.Substrate.TileCoord8bits=1 r.Substrate.SheenQuality=2 r.Substrate.Glints=0 r.Substrate.ClosuresPerPixel=1 ; Volumetric Clouds are not supported by mobile renderer, skip materials/global shaders compilation. r.VolumetricCloud.Support=0 [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] ; Default to latest astc version - projects can manually specify this to retain older versions to prevent ; patches. ASTCVersion=501