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UnrealEngine/Engine/Build/Windows/Resources/Default.rc2
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
//
// This file contains resources which are edited by hand, and cannot be loaded/saved by the Visual Studio resource editor.
#include "../../../Source/Runtime/Launch/Resources/Windows/resource.h"
#include "../../../Source/Runtime/Core/Public/HAL/PreprocessorHelpers.h"
#include "../../../Source/Runtime/Launch/Resources/Version.h"
#define APSTUDIO_READONLY_SYMBOLS
#include <windows.h>
#undef APSTUDIO_READONLY_SYMBOLS
// Various strings used for project resources
#ifdef PROJECT_COMPANY_NAME
#define BUILD_PROJECT_COMPANY_NAME PREPROCESSOR_TO_STRING(PROJECT_COMPANY_NAME)
#else
#define BUILD_PROJECT_COMPANY_NAME EPIC_COMPANY_NAME
#endif
#ifdef PROJECT_COPYRIGHT_STRING
#define BUILD_PROJECT_COPYRIGHT_STRING PREPROCESSOR_TO_STRING(PROJECT_COPYRIGHT_STRING)
#else
#define BUILD_PROJECT_COPYRIGHT_STRING EPIC_COPYRIGHT_STRING
#endif
#ifdef PROJECT_PRODUCT_NAME
#define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_NAME)
#else
#define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(UE_APP_NAME)
#endif
#ifdef BUILD_VERSION
#define BUILD_PROJECT_PRODUCT_VERSION PREPROCESSOR_TO_STRING(BUILD_VERSION)
#else
#define BUILD_PROJECT_PRODUCT_VERSION ENGINE_VERSION_STRING
#endif
#ifdef PROJECT_PRODUCT_IDENTIFIER
#define BUILD_PROJECT_PRODUCT_IDENTIFIER PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_IDENTIFIER)
#else
#define BUILD_PROJECT_PRODUCT_IDENTIFIER EPIC_PRODUCT_IDENTIFIER
#endif
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileVersion", BUILD_PROJECT_PRODUCT_VERSION
VALUE "CompanyName", BUILD_PROJECT_COMPANY_NAME
VALUE "LegalCopyright", BUILD_PROJECT_COPYRIGHT_STRING
VALUE "ProductName", BUILD_PROJECT_PRODUCT_NAME
VALUE "ProductVersion", BUILD_PROJECT_PRODUCT_VERSION
VALUE "FileDescription", BUILD_PROJECT_PRODUCT_NAME
VALUE "InternalName", BUILD_PROJECT_PRODUCT_IDENTIFIER
#ifdef ORIGINAL_FILE_NAME
VALUE "OriginalFilename", PREPROCESSOR_TO_STRING(ORIGINAL_FILE_NAME)
#endif
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#ifdef BUILD_ICON_FILE_NAME
IDICON_UEGame ICON BUILD_ICON_FILE_NAME
#endif
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////