// Copyright Epic Games, Inc. All Rights Reserved. // // This file contains resources which are edited by hand, and cannot be loaded/saved by the Visual Studio resource editor. #include "../../../Source/Runtime/Launch/Resources/Windows/resource.h" #include "../../../Source/Runtime/Core/Public/HAL/PreprocessorHelpers.h" #include "../../../Source/Runtime/Launch/Resources/Version.h" #define APSTUDIO_READONLY_SYMBOLS #include #undef APSTUDIO_READONLY_SYMBOLS // Various strings used for project resources #ifdef PROJECT_COMPANY_NAME #define BUILD_PROJECT_COMPANY_NAME PREPROCESSOR_TO_STRING(PROJECT_COMPANY_NAME) #else #define BUILD_PROJECT_COMPANY_NAME EPIC_COMPANY_NAME #endif #ifdef PROJECT_COPYRIGHT_STRING #define BUILD_PROJECT_COPYRIGHT_STRING PREPROCESSOR_TO_STRING(PROJECT_COPYRIGHT_STRING) #else #define BUILD_PROJECT_COPYRIGHT_STRING EPIC_COPYRIGHT_STRING #endif #ifdef PROJECT_PRODUCT_NAME #define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_NAME) #else #define BUILD_PROJECT_PRODUCT_NAME PREPROCESSOR_TO_STRING(UE_APP_NAME) #endif #ifdef BUILD_VERSION #define BUILD_PROJECT_PRODUCT_VERSION PREPROCESSOR_TO_STRING(BUILD_VERSION) #else #define BUILD_PROJECT_PRODUCT_VERSION ENGINE_VERSION_STRING #endif #ifdef PROJECT_PRODUCT_IDENTIFIER #define BUILD_PROJECT_PRODUCT_IDENTIFIER PREPROCESSOR_TO_STRING(PROJECT_PRODUCT_IDENTIFIER) #else #define BUILD_PROJECT_PRODUCT_IDENTIFIER EPIC_PRODUCT_IDENTIFIER #endif ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "FileVersion", BUILD_PROJECT_PRODUCT_VERSION VALUE "CompanyName", BUILD_PROJECT_COMPANY_NAME VALUE "LegalCopyright", BUILD_PROJECT_COPYRIGHT_STRING VALUE "ProductName", BUILD_PROJECT_PRODUCT_NAME VALUE "ProductVersion", BUILD_PROJECT_PRODUCT_VERSION VALUE "FileDescription", BUILD_PROJECT_PRODUCT_NAME VALUE "InternalName", BUILD_PROJECT_PRODUCT_IDENTIFIER #ifdef ORIGINAL_FILE_NAME VALUE "OriginalFilename", PREPROCESSOR_TO_STRING(ORIGINAL_FILE_NAME) #endif END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. #ifdef BUILD_ICON_FILE_NAME IDICON_UEGame ICON BUILD_ICON_FILE_NAME #endif #endif // English (United States) resources /////////////////////////////////////////////////////////////////////////////