44 lines
1.4 KiB
Bash
44 lines
1.4 KiB
Bash
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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EnvironmentType=-dotnet
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# If ran from somewhere other then the script location we'll have the full base path
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BASE_PATH="`dirname "$0"`"
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if [ ! -d "$BASE_PATH/../../Binaries/DotNET" ]; then
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echo RunUBT ERROR: It looks like you're missing some files that are required in order to run UBT. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
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exit 1
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fi
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if [ ! -d "$BASE_PATH/../../Source" ]; then
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echo RunUBT ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles directory.
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exit 1
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fi
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if [ "$(uname)" = "Darwin" ]; then
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# Setup Environment
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source "$BASE_PATH/Mac/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Mac"
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fi
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if [ "$(uname)" = "Linux" ]; then
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# Setup Environment
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source "$BASE_PATH/Linux/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Linux"
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fi
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if [[ "$*" != *-SkipUBTBuild* && ! -f "$BASE_PATH/../InstalledBuild.txt" ]]; then
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if [ -f "$BASE_PATH/../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then
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"$BASE_PATH/BuildUBT.sh"
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if [ $? -ne 0 ]; then
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echo RunUBT ERROR: Failed to build UnrealBuildTool
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exit 1
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fi
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fi
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else
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echo "Skipping UBT build..."
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fi
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# pass all parameters to UBT
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dotnet "$BASE_PATH/../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" "$@"
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