#!/bin/bash # Copyright Epic Games, Inc. All Rights Reserved. EnvironmentType=-dotnet # If ran from somewhere other then the script location we'll have the full base path BASE_PATH="`dirname "$0"`" if [ ! -d "$BASE_PATH/../../Binaries/DotNET" ]; then echo RunUBT ERROR: It looks like you're missing some files that are required in order to run UBT. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. exit 1 fi if [ ! -d "$BASE_PATH/../../Source" ]; then echo RunUBT ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles directory. exit 1 fi if [ "$(uname)" = "Darwin" ]; then # Setup Environment source "$BASE_PATH/Mac/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Mac" fi if [ "$(uname)" = "Linux" ]; then # Setup Environment source "$BASE_PATH/Linux/SetupEnvironment.sh" $EnvironmentType "$BASE_PATH/Linux" fi if [[ "$*" != *-SkipUBTBuild* && ! -f "$BASE_PATH/../InstalledBuild.txt" ]]; then if [ -f "$BASE_PATH/../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" ]; then "$BASE_PATH/BuildUBT.sh" if [ $? -ne 0 ]; then echo RunUBT ERROR: Failed to build UnrealBuildTool exit 1 fi fi else echo "Skipping UBT build..." fi # pass all parameters to UBT dotnet "$BASE_PATH/../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" "$@"