43 lines
994 B
C++
43 lines
994 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameSettingValueDiscrete.h"
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#include "LyraSettingValueDiscrete_Language.generated.h"
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#define UE_API LYRAGAME_API
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class FText;
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class UObject;
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UCLASS(MinimalAPI)
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class ULyraSettingValueDiscrete_Language : public UGameSettingValueDiscrete
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{
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GENERATED_BODY()
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public:
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UE_API ULyraSettingValueDiscrete_Language();
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/** UGameSettingValue */
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UE_API virtual void StoreInitial() override;
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UE_API virtual void ResetToDefault() override;
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UE_API virtual void RestoreToInitial() override;
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/** UGameSettingValueDiscrete */
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UE_API virtual void SetDiscreteOptionByIndex(int32 Index) override;
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UE_API virtual int32 GetDiscreteOptionIndex() const override;
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UE_API virtual TArray<FText> GetDiscreteOptions() const override;
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protected:
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/** UGameSettingValue */
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UE_API virtual void OnInitialized() override;
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UE_API virtual void OnApply() override;
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protected:
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TArray<FString> AvailableCultureNames;
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};
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#undef UE_API
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