Files
UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Settings/CustomSettings/LyraSettingValueDiscrete_Language.h
2025-05-18 13:04:45 +08:00

43 lines
994 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingValueDiscrete.h"
#include "LyraSettingValueDiscrete_Language.generated.h"
#define UE_API LYRAGAME_API
class FText;
class UObject;
UCLASS(MinimalAPI)
class ULyraSettingValueDiscrete_Language : public UGameSettingValueDiscrete
{
GENERATED_BODY()
public:
UE_API ULyraSettingValueDiscrete_Language();
/** UGameSettingValue */
UE_API virtual void StoreInitial() override;
UE_API virtual void ResetToDefault() override;
UE_API virtual void RestoreToInitial() override;
/** UGameSettingValueDiscrete */
UE_API virtual void SetDiscreteOptionByIndex(int32 Index) override;
UE_API virtual int32 GetDiscreteOptionIndex() const override;
UE_API virtual TArray<FText> GetDiscreteOptions() const override;
protected:
/** UGameSettingValue */
UE_API virtual void OnInitialized() override;
UE_API virtual void OnApply() override;
protected:
TArray<FString> AvailableCultureNames;
};
#undef UE_API