50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tracks/MovieSceneVectorTrack.h"
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#include "Sections/MovieSceneVectorSection.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneVectorTrack)
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UMovieSceneFloatVectorTrack::UMovieSceneFloatVectorTrack( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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NumChannelsUsed = 0;
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SupportedBlendTypes = FMovieSceneBlendTypeField::All();
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}
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bool UMovieSceneFloatVectorTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieSceneFloatVectorSection::StaticClass();
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}
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UMovieSceneSection* UMovieSceneFloatVectorTrack::CreateNewSection()
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{
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UMovieSceneFloatVectorSection* NewSection = NewObject<UMovieSceneFloatVectorSection>(this, NAME_None, RF_Transactional);
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NewSection->SetChannelsUsed(NumChannelsUsed);
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return NewSection;
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}
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UMovieSceneDoubleVectorTrack::UMovieSceneDoubleVectorTrack( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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NumChannelsUsed = 0;
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SupportedBlendTypes = FMovieSceneBlendTypeField::All();
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}
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bool UMovieSceneDoubleVectorTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieSceneDoubleVectorSection::StaticClass();
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}
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UMovieSceneSection* UMovieSceneDoubleVectorTrack::CreateNewSection()
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{
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UMovieSceneDoubleVectorSection* NewSection = NewObject<UMovieSceneDoubleVectorSection>(this, NAME_None, RF_Transactional);
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NewSection->SetChannelsUsed(NumChannelsUsed);
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return NewSection;
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}
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