Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneVectorTrack.cpp
2025-05-18 13:04:45 +08:00

50 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneVectorTrack.h"
#include "Sections/MovieSceneVectorSection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneVectorTrack)
UMovieSceneFloatVectorTrack::UMovieSceneFloatVectorTrack( const FObjectInitializer& ObjectInitializer )
: Super( ObjectInitializer )
{
NumChannelsUsed = 0;
SupportedBlendTypes = FMovieSceneBlendTypeField::All();
}
bool UMovieSceneFloatVectorTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneFloatVectorSection::StaticClass();
}
UMovieSceneSection* UMovieSceneFloatVectorTrack::CreateNewSection()
{
UMovieSceneFloatVectorSection* NewSection = NewObject<UMovieSceneFloatVectorSection>(this, NAME_None, RF_Transactional);
NewSection->SetChannelsUsed(NumChannelsUsed);
return NewSection;
}
UMovieSceneDoubleVectorTrack::UMovieSceneDoubleVectorTrack( const FObjectInitializer& ObjectInitializer )
: Super( ObjectInitializer )
{
NumChannelsUsed = 0;
SupportedBlendTypes = FMovieSceneBlendTypeField::All();
}
bool UMovieSceneDoubleVectorTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneDoubleVectorSection::StaticClass();
}
UMovieSceneSection* UMovieSceneDoubleVectorTrack::CreateNewSection()
{
UMovieSceneDoubleVectorSection* NewSection = NewObject<UMovieSceneDoubleVectorSection>(this, NAME_None, RF_Transactional);
NewSection->SetChannelsUsed(NumChannelsUsed);
return NewSection;
}