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2025-05-18 13:04:45 +08:00

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685 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EngineDefines.h"
#include "Perception/AIPerceptionTypes.h"
#include "AISenseEvent.generated.h"
UCLASS(ClassGroup = AI, abstract, EditInlineNew, config = Game, MinimalAPI)
class UAISenseEvent : public UObject
{
GENERATED_BODY()
public:
AIMODULE_API virtual FAISenseID GetSenseID() const PURE_VIRTUAL(UAISenseEvent::GetSenseID, return FAISenseID::InvalidID(););
#if ENABLE_VISUAL_LOG
virtual void DrawToVLog(UObject& LogOwner) const {}
#else
void DrawToVLog(UObject& LogOwner) const {}
#endif // ENABLE_VISUAL_LOG
};