35 lines
635 B
C#
35 lines
635 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealLaunchDaemon : ModuleRules
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{
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public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target)
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{
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PublicIncludePathModuleNames.Add("Launch");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"NetworkFile",
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"Projects",
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"StreamingFile",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"LaunchDaemonMessages",
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"Projects",
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"Messaging",
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"UdpMessaging"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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}
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);
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}
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}
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