Files
UnrealEngine/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
635 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealLaunchDaemon : ModuleRules
{
public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"NetworkFile",
"Projects",
"StreamingFile",
"Slate",
"SlateCore",
"StandaloneRenderer",
"LaunchDaemonMessages",
"Projects",
"Messaging",
"UdpMessaging"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
}
}