// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealLaunchDaemon : ModuleRules { public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "NetworkFile", "Projects", "StreamingFile", "Slate", "SlateCore", "StandaloneRenderer", "LaunchDaemonMessages", "Projects", "Messaging", "UdpMessaging" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }