Files
2025-05-18 13:04:45 +08:00

84 lines
3.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadePointLight : FDatasmithFacadeActorLight {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadePointLight(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadePointLight obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadePointLight(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadePointLight(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadePointLight(InElementName), true) {
}
public void SetIntensityUnits(FDatasmithFacadePointLight.EPointLightIntensityUnit InUnits) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetIntensityUnits(swigCPtr, (int)InUnits);
}
public FDatasmithFacadePointLight.EPointLightIntensityUnit GetIntensityUnits() {
FDatasmithFacadePointLight.EPointLightIntensityUnit ret = (FDatasmithFacadePointLight.EPointLightIntensityUnit)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetIntensityUnits(swigCPtr);
return ret;
}
public float GetSourceRadius() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetSourceRadius(swigCPtr);
return ret;
}
public void SetSourceRadius(float SourceRadius) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetSourceRadius(swigCPtr, SourceRadius);
}
public float GetSourceLength() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetSourceLength(swigCPtr);
return ret;
}
public void SetSourceLength(float SourceLength) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetSourceLength(swigCPtr, SourceLength);
}
public float GetAttenuationRadius() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetAttenuationRadius(swigCPtr);
return ret;
}
public void SetAttenuationRadius(float AttenuationRadius) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetAttenuationRadius(swigCPtr, AttenuationRadius);
}
public enum EPointLightIntensityUnit {
Unitless,
Candelas,
Lumens
}
}