// Copyright Epic Games, Inc. All Rights Reserved. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (http://www.swig.org). // Version 4.0.1 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //------------------------------------------------------------------------------ public class FDatasmithFacadePointLight : FDatasmithFacadeActorLight { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal FDatasmithFacadePointLight(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadePointLight obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } protected override void Dispose(bool disposing) { lock(this) { if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadePointLight(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(disposing); } } public FDatasmithFacadePointLight(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadePointLight(InElementName), true) { } public void SetIntensityUnits(FDatasmithFacadePointLight.EPointLightIntensityUnit InUnits) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetIntensityUnits(swigCPtr, (int)InUnits); } public FDatasmithFacadePointLight.EPointLightIntensityUnit GetIntensityUnits() { FDatasmithFacadePointLight.EPointLightIntensityUnit ret = (FDatasmithFacadePointLight.EPointLightIntensityUnit)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetIntensityUnits(swigCPtr); return ret; } public float GetSourceRadius() { float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetSourceRadius(swigCPtr); return ret; } public void SetSourceRadius(float SourceRadius) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetSourceRadius(swigCPtr, SourceRadius); } public float GetSourceLength() { float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetSourceLength(swigCPtr); return ret; } public void SetSourceLength(float SourceLength) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetSourceLength(swigCPtr, SourceLength); } public float GetAttenuationRadius() { float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_GetAttenuationRadius(swigCPtr); return ret; } public void SetAttenuationRadius(float AttenuationRadius) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadePointLight_SetAttenuationRadius(swigCPtr, AttenuationRadius); } public enum EPointLightIntensityUnit { Unitless, Candelas, Lumens } }