60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 4.0.1
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class FDatasmithFacadeDecalMaterial : FDatasmithFacadeBaseMaterial {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;
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internal FDatasmithFacadeDecalMaterial(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SWIGUpcast(cPtr), cMemoryOwn) {
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
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}
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeDecalMaterial obj) {
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return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
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}
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protected override void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr.Handle != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeDecalMaterial(swigCPtr);
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}
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
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}
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base.Dispose(disposing);
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}
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}
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public FDatasmithFacadeDecalMaterial(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeDecalMaterial(InElementName), true) {
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}
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public string GetDiffuseTexturePathName() {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_GetDiffuseTexturePathName(swigCPtr));
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return ret;
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}
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public void SetDiffuseTexturePathName(string DiffuseTexturePathName) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SetDiffuseTexturePathName(swigCPtr, DiffuseTexturePathName);
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}
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public string GetNormalTexturePathName() {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_GetNormalTexturePathName(swigCPtr));
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return ret;
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}
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public void SetNormalTexturePathName(string NormalTexturePathName) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SetNormalTexturePathName(swigCPtr, NormalTexturePathName);
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}
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}
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