// Copyright Epic Games, Inc. All Rights Reserved. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (http://www.swig.org). // Version 4.0.1 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //------------------------------------------------------------------------------ public class FDatasmithFacadeDecalMaterial : FDatasmithFacadeBaseMaterial { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal FDatasmithFacadeDecalMaterial(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeDecalMaterial obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } protected override void Dispose(bool disposing) { lock(this) { if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeDecalMaterial(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(disposing); } } public FDatasmithFacadeDecalMaterial(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeDecalMaterial(InElementName), true) { } public string GetDiffuseTexturePathName() { string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_GetDiffuseTexturePathName(swigCPtr)); return ret; } public void SetDiffuseTexturePathName(string DiffuseTexturePathName) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SetDiffuseTexturePathName(swigCPtr, DiffuseTexturePathName); } public string GetNormalTexturePathName() { string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_GetNormalTexturePathName(swigCPtr)); return ret; } public void SetNormalTexturePathName(string NormalTexturePathName) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeDecalMaterial_SetNormalTexturePathName(swigCPtr, NormalTexturePathName); } }