23 lines
656 B
C#
23 lines
656 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using UnrealBuildTool;
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namespace Gauntlet
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{
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public class Win64BuildSource : StagedBuildSource<StagedBuild>
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{
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public override string BuildName { get { return "Win64StagedBuild"; } }
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public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } }
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public override string PlatformFolderPrefix { get { return "Windows"; } }
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}
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public interface IWindowsSelfInstallingBuild
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{
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void Install(UnrealAppConfig AppConfiguration);
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WindowsAppInstall CreateAppInstall(TargetDeviceWindows TargetDevice, UnrealAppConfig AppConfig, out string BasePath);
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}
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}
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