// Copyright Epic Games, Inc. All Rights Reserved. using System; using UnrealBuildTool; namespace Gauntlet { public class Win64BuildSource : StagedBuildSource { public override string BuildName { get { return "Win64StagedBuild"; } } public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } } public override string PlatformFolderPrefix { get { return "Windows"; } } } public interface IWindowsSelfInstallingBuild { void Install(UnrealAppConfig AppConfiguration); WindowsAppInstall CreateAppInstall(TargetDeviceWindows TargetDevice, UnrealAppConfig AppConfig, out string BasePath); } }