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UnrealEngine/Engine/Source/Editor/Sequencer/Public/MVVM/Extensions/IObjectBindingExtension.h
2025-05-18 13:04:45 +08:00

28 lines
405 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MVVM/ViewModelTypeID.h"
struct FGuid;
namespace UE
{
namespace Sequencer
{
class SEQUENCER_API IObjectBindingExtension
{
public:
UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(IObjectBindingExtension)
virtual ~IObjectBindingExtension(){}
virtual FGuid GetObjectGuid() const = 0;
};
} // namespace Sequencer
} // namespace UE