// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MVVM/ViewModelTypeID.h" struct FGuid; namespace UE { namespace Sequencer { class SEQUENCER_API IObjectBindingExtension { public: UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(IObjectBindingExtension) virtual ~IObjectBindingExtension(){} virtual FGuid GetObjectGuid() const = 0; }; } // namespace Sequencer } // namespace UE