26 lines
584 B
C++
26 lines
584 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Input/Events.h"
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#include "AnimNotifyPanelContextMenuContext.generated.h"
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class SAnimNotifyTrack;
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struct INodeObjectInterface;
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struct FAnimNotifyEvent;
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UCLASS()
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class UAnimNotifyPanelContextMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<SAnimNotifyTrack> NotifyTrack = nullptr;
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INodeObjectInterface* NodeObject = nullptr;
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FAnimNotifyEvent* NotifyEvent = nullptr;
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int32 NotifyIndex = INDEX_NONE;
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int32 NodeIndex = INDEX_NONE;
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FPointerEvent MouseEvent;
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};
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