29 lines
567 B
C++
29 lines
567 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencerSection.h"
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#include "ISequencer.h"
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class FSequencerSectionPainter;
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class FBindingLifetimeSection
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: public FSequencerSection
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{
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public:
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FBindingLifetimeSection(UMovieSceneSection& InSectionObject, TWeakPtr<ISequencer> InSequencer)
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: FSequencerSection(InSectionObject)
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, Sequencer(InSequencer)
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{}
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protected:
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bool IsSectionSelected() const;
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virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override;
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protected:
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TWeakPtr<ISequencer> Sequencer;
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};
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