// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ISequencerSection.h" #include "ISequencer.h" class FSequencerSectionPainter; class FBindingLifetimeSection : public FSequencerSection { public: FBindingLifetimeSection(UMovieSceneSection& InSectionObject, TWeakPtr InSequencer) : FSequencerSection(InSectionObject) , Sequencer(InSequencer) {} protected: bool IsSectionSelected() const; virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override; protected: TWeakPtr Sequencer; };