Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Model/ContextSwitchesPrivate.h
2025-05-18 13:04:45 +08:00

60 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Common/PagedArray.h" // TraceServices
#include "Containers/Map.h"
#include "TraceServices/Model/AnalysisSession.h"
#include "TraceServices/Model/ContextSwitches.h"
namespace TraceServices
{
class FContextSwitchesProvider
: public IContextSwitchesProvider
{
public:
explicit FContextSwitchesProvider(IAnalysisSession& Session);
virtual ~FContextSwitchesProvider();
virtual bool HasData() const override;
bool GetSystemThreadId(uint32 ThreadId, uint32& OutSystemThreadId) const override;
bool GetThreadId(uint32 SystemThreadId, uint32& OutThreadId) const override;
bool GetSystemThreadId(uint32 CoreNumber, double Time, uint32& OutSystemThreadId) const override;
bool GetThreadId(uint32 CoreNumber, double Time, uint32& OutThreadId) const override;
bool GetCoreNumber(uint32 ThreadId, double Time, uint32& OutCoreNumber) const override;
uint64 GetThreadsSerial() const override { return uint64(Threads.Num()); }
uint64 GetCpuCoresSerial() const override { return uint64(NumCpuCores); }
uint32 GetNumCpuCoresWithEvents() const { return NumCpuCores; }
uint32 GetExclusiveMaxCpuCoreNumber() const { return CpuCores.Num(); }
void EnumerateCpuCores(CpuCoreCallback Callback) const override;
void EnumerateContextSwitches(uint32 ThreadId, double StartTime, double EndTime, ContextSwitchCallback Callback) const override;
void EnumerateCpuCoreEvents(uint32 CoreNumber, double StartTime, double EndTime, CpuCoreEventCallback Callback) const override;
void EnumerateCpuCoreEventsBackwards(uint32 CoreNumber, double EndTime, double StartTime, CpuCoreEventCallback Callback) const override;
void Add(uint32 SystemThreadId, double Start, double End, uint32 CoreNumber);
void AddThreadInfo(uint32 ThreadId, uint32 SystemThreadId);
void AddThreadName(uint32 SystemTreadId, uint32 SystemProcessId, FStringView Name);
private:
const TPagedArray<FContextSwitch>* GetContextSwitches(uint32 ThreadId) const;
IAnalysisSession& Session;
// (Trace) Thread Id -> System Thread Id
TMap<uint32, uint32> TraceToSystemThreadIdMap;
// System Thread Id -> (Trace) Thread Id
TMap<uint32, uint32> SystemToTraceThreadIdMap;
// System Thread Id -> PagedArray
TMap<uint32, TPagedArray<FContextSwitch>*> Threads;
// [Core Number] -> PagedArray; some can be nullptr
TArray<TPagedArray<FCpuCoreEvent>*> CpuCores;
uint32 NumCpuCores;
};
} // namespace TraceServices