37 lines
850 B
C++
37 lines
850 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ContainersFwd.h"
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#include "Trace/Analysis.h"
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class FMessageLog;
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namespace UE {
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namespace Trace {
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class IAnalyzer;
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class FStreamReader;
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////////////////////////////////////////////////////////////////////////////////
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class FAnalysisEngine
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{
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public:
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FAnalysisEngine(TArray<IAnalyzer*>&& Analyzers, FMessageDelegate&& InMessage);
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~FAnalysisEngine();
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void Begin();
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void End();
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bool OnData(FStreamReader& Reader);
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private:
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class FImpl;
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FAnalysisEngine(const FAnalysisEngine&) = delete;
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FAnalysisEngine(const FAnalysisEngine&&) = delete;
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FAnalysisEngine operator = (const FAnalysisEngine&) = delete;
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FAnalysisEngine operator = (const FAnalysisEngine&&) = delete;
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FImpl* Impl;
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};
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} // namespace Trace
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} // namespace UE
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