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2025-05-18 13:04:45 +08:00

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850 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ContainersFwd.h"
#include "Trace/Analysis.h"
class FMessageLog;
namespace UE {
namespace Trace {
class IAnalyzer;
class FStreamReader;
////////////////////////////////////////////////////////////////////////////////
class FAnalysisEngine
{
public:
FAnalysisEngine(TArray<IAnalyzer*>&& Analyzers, FMessageDelegate&& InMessage);
~FAnalysisEngine();
void Begin();
void End();
bool OnData(FStreamReader& Reader);
private:
class FImpl;
FAnalysisEngine(const FAnalysisEngine&) = delete;
FAnalysisEngine(const FAnalysisEngine&&) = delete;
FAnalysisEngine operator = (const FAnalysisEngine&) = delete;
FAnalysisEngine operator = (const FAnalysisEngine&&) = delete;
FImpl* Impl;
};
} // namespace Trace
} // namespace UE